It’s Not Just a Game: Contemporary Challenges for Games Research and the Internet
Contribuinte(s) |
Crawford, G. Gosling, V.K. Light, B. |
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Data(s) |
20/09/2011
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Resumo |
In this final chapter we will raise a number of issues that we have encountered as we have put this collection of papers together. In doing this, we also reflect upon the seven challenges for video game theory that Bernard Perron and Mark Wolf(2009)put forward in the introduction to the second video game theory reader given it is probably one of the most recent assessments in the area at the time of writing. These challenges are concerned with Terminology and Accuracy, History, Methodology, Technology, Interactivity, Play and the Integration of Interdisciplinary Approaches. These issues will be brought up throughout this chapter, but not necessarily in mutually exclusive fashion... |
Formato |
application/pdf |
Identificador | |
Publicador |
Routledge |
Relação |
http://eprints.qut.edu.au/75587/1/It%E2%80%99s_Not_Just_a_Game-_Contemporary_Challenges__for_Games_Research_and_the_Internet_.pdf http://www.routledge.com/books/search/ Crawford, G., Gosling, V.K., & Light, B. (2011) It’s Not Just a Game: Contemporary Challenges for Games Research and the Internet. In Crawford, G., Gosling, V.K., & Light, B. (Eds.) Online Gaming in Context: the Social and Cultural Significance of Online Games. Routledge, New York, pp. 281-294. |
Direitos |
Copyright 2011 Routledge |
Fonte |
Creative Industries Faculty; School of Media, Entertainment & Creative Arts |
Palavras-Chave | #200100 COMMUNICATION AND MEDIA STUDIES |
Tipo |
Book Chapter |