The effect of multiplayer dynamic difficulty adjustment on the player experience of video games


Autoria(s): Baldwin, Alexander; Johnson, Daniel M.; Wyeth, Peta
Contribuinte(s)

Jones, Matt

Palanque, Philippe

Schmidt, Albrecht

Grossman, Tovi

Data(s)

2014

Resumo

Multiplayer Dynamic Difficulty Adjustment (mDDA) is a method of reducing the difference in player performance and subsequent challenge in competitive multiplayer video games. As a balance of between player skill and challenge experienced is necessary for optimal player experience, this experimental study investigates the effects of mDDA and awareness of its presence on player performance and experience using subjective and biometric measures. Early analysis indicates that mDDA normalizes performance and challenge as expected, but awareness of its presence can reduce its effectiveness.

Identificador

http://eprints.qut.edu.au/72131/

Publicador

ACM

Relação

DOI:10.1145/2559206.2581285

Baldwin, Alexander, Johnson, Daniel M., & Wyeth, Peta (2014) The effect of multiplayer dynamic difficulty adjustment on the player experience of video games. In Jones, Matt, Palanque, Philippe, Schmidt, Albrecht, & Grossman, Tovi (Eds.) Proceedings of the Extended Abstracts of the 32nd Annual ACM Conference on Human Factors in Computing Systems - CHI EA '14, ACM, Toronto, Canada, pp. 1489-1494.

Direitos

Copyright 2014 ACM

Fonte

School of Electrical Engineering & Computer Science; Science & Engineering Faculty

Palavras-Chave #Video games #Challenge #Player experience #Dynamic difficulty adjustment #DDA #mDDA
Tipo

Conference Paper