Aspect-based model of user experience
Contribuinte(s) |
Bannon, L. |
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Data(s) |
01/09/2005
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Resumo |
Traditional HCI design and evaluation methods merely focus on functional and usability aspects of a product. Although these aspects are important, they do not guarantee product’s success, especially the consumer product. Many consumer products are now part of user’s everyday activities – that support fun, pleasure, entertainment, etc. Secondly, in today’s consumer market many of the products have become similar in terms of their technology, functionality, price and quality. In response, many companies have started designing products with added emotional and experiential values. This has challenged designer’s to explore and visualize directions in product design field that could evoke intended and desired experiences amongst its users. Subjective product qualities such as fun, pleasure, entertainment, etc. are not the part of a product, but they are better thought of as the outcome of user’s interaction with the product... |
Formato |
application/pdf |
Identificador | |
Relação |
http://eprints.qut.edu.au/71331/1/Vyas2005.pdf http://www.idc.ul.ie/aesthetics/papers.html Vyas, Dhaval (2005) Aspect-based model of user experience. In Bannon, L. (Ed.) HCI 2005 Workshop : Understanding and Designing for Aesthetic Experience, 2005. |
Direitos |
Copyright 2005 [please consult the author] |
Fonte |
School of Electrical Engineering & Computer Science; Faculty of Science and Technology |
Tipo |
Conference Paper |