Experiencing-in-the-world : using pragmatist philosophy to design for aesthetic experience


Autoria(s): Vyas, Dhaval; Heylen, Dirk; Eliëns, Anton; Nijholt, Anton
Contribuinte(s)

Kames, J.M.

Novotny, M.

Data(s)

01/11/2007

Resumo

With the growing use of personal and ubiquitous computing technology, an increase is seen in utilizing aesthetic aspects for designing interactive systems. The use of aesthetic interpretations, however, has differed in different applications, often lacking a coherent and holistic meaning of aesthetics. In this paper we provide an account on aesthetics, utilizing the pragmatist perspective, which can be used as a framework to design for aesthetic experience in interactive systems. We discuss seven major themes of aesthetic experience. Using our framework we discuss two design examples. In the first example ? Panorama, the framework is used to inform the design process and making design decisions for supporting aesthetic social awareness in an academic work environment. In the second example ? Virtual Dancer, the framework is used to analyze the aesthetics of an entertainment experience and to elicit further improvements. In the end we discuss the role of aesthetics in the design of interactive systems.

Formato

application/pdf

Identificador

http://eprints.qut.edu.au/71315/

Publicador

ACM Press

Relação

http://eprints.qut.edu.au/71315/2/71315.pdf

http://doc.utwente.nl/64408/

DOI:10.1145/1389908.1389919

Vyas, Dhaval, Heylen, Dirk, Eliëns, Anton, & Nijholt, Anton (2007) Experiencing-in-the-world : using pragmatist philosophy to design for aesthetic experience. In Kames, J.M. & Novotny, M. (Eds.) Proceedings of Conference on Designing for User eXperiences (DUX ’07), ACM Press, New York, pp. 1-16.

Direitos

Copyright 2007 ACM

Fonte

School of Electrical Engineering & Computer Science; Faculty of Science and Technology

Tipo

Conference Paper