Experience as meaning : some underlying concepts and implications for design
Contribuinte(s) |
Rizzo, Antonio Grote, Gudela Wong, William |
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Data(s) |
01/09/2006
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Resumo |
As the current computing systems move from desktop and work settings into our everyday lives (e.g. mobile and ubiquitous systems) a growing interest is seen for designing interactive systems with experiential support. Some conceptual work already exists that tries to analyze and understand users? experience with interactive systems but in practice this is still not frequently used. Drawing on the concepts from the domain of art, this paper introduces a way to conceptualize users? experience as the meanings or interpretations they construct during their interaction with or through the interactive systems. We consequently apply this conceptualization in a design project where we use it at an early concept design stage for designing aware technologies in care-taking situations. |
Formato |
application/pdf |
Identificador | |
Publicador |
ACM Press |
Relação |
http://eprints.qut.edu.au/71305/2/71305.pdf DOI:10.1145/1274892.1274906 Vyas, Dhaval & van der Veer, Gerrit C. (2006) Experience as meaning : some underlying concepts and implications for design. In Rizzo, Antonio, Grote, Gudela, & Wong, William (Eds.) ECCE '06 Proceedings of the 13th Eurpoean conference on Cognitive ergonomics: trust and control in complex socio-technical systems, ACM Press, Zurich, Switzerland, pp. 81-91. |
Direitos |
Copyright 2006 ACM |
Fonte |
School of Electrical Engineering & Computer Science; Faculty of Science and Technology |
Palavras-Chave | #User Experience #Design |
Tipo |
Conference Paper |