Evoking gesture in interactive art


Autoria(s): Morrison, Ann; Mitchell, Peta; Viller, Stephen
Contribuinte(s)

Jaimes, Alejandro

Nicklas, Daniela

Sebe, Nicu

Data(s)

2008

Resumo

In this paper, we describe an interactive artwork that uses large body gestures as its primary interactive mode. The artist intends the work to provoke active reflection in the audience by way of gesture and content. The technology is not the focus, rather the aim is to provoke memory, to elicit feelings of connective human experiences in a required-to-participate audience. We find the work provokes a diverse and contradictory set of responses. The methods used to understand this include qualitative methods common to evaluating interactive art works, as well as in-depth discussions with the artist herself. This paper is relevant to the Human - Centered Computing track because in all stages of the design of the work - as well as the evaluation - the focus is on the human aspect; the computing is designed to enable all-too-human responses.

Identificador

http://eprints.qut.edu.au/69233/

Publicador

ACM

Relação

http://delivery.acm.org/10.1145/1470000/1462030/p11-morrison.pdf?ip=131.181.251.132&id=1462030&acc=ACTIVE%20SERVICE&key=65D80644F295BC0D%2ECE8691788DF0BE02%2E4D4702B0C3E38B35%2E4D4702B0C3E38B35&CFID=427470460&CFTOKEN=12890135&__acm__=1395883902_f70260f3bf

DOI:10.1145/1462027.1462030

Morrison, Ann, Mitchell, Peta, & Viller, Stephen (2008) Evoking gesture in interactive art. In Jaimes, Alejandro, Nicklas, Daniela, & Sebe, Nicu (Eds.) ACM Multimedia 2008 : Proceedings of the 2008 ACM International Conference on Multimedia, ACM, Vancouver, BC, pp. 11-18.

Direitos

Copyright 2008 ACM

Fonte

Creative Industries Faculty

Palavras-Chave #080602 Computer-Human Interaction #190504 Performance and Installation Art #Art installation #Artist perspective #Evaluation #Interaction design
Tipo

Conference Paper