Regulating online : participant-driven approaches
Data(s) |
2014
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Resumo |
This thesis considers and evaluates different approaches to regulating online gaming communities, including traditional top-down regulation, as well as bottom-up and hybrid forms led by participants. I examine the regulatory environment in both the video game and gambling industries through case studies of the science fiction, massively multiplayer game Eve Online and offshore gambling platforms and their community sites. I identify that the participant driven approach to regulation sometimes used in the offshore gambling industry was dependent on a number of factors, notably the strength of the community and the risks to platform operators of negative publicity. By subsequently comparing this to the video gaming industry, I suggest that participant driven processes may be an appropriate way to resolve disputes in the games industry, and show how these are – to a limited extent – already being applied. |
Formato |
application/pdf |
Identificador | |
Publicador |
Queensland University of Technology |
Relação |
http://eprints.qut.edu.au/68800/1/Darryl%20Paul_Woodford_Thesis.pdf Woodford, Darryl Paul (2014) Regulating online : participant-driven approaches. PhD thesis, Queensland University of Technology. |
Fonte |
School of Design; Creative Industries Faculty |
Palavras-Chave | #Regulation #Games #Virtual Worlds #Gambling #Offshore Gambling #Bottom-up regulation #Policy |
Tipo |
Thesis |