Constructing a frame of cube : connecting 3D shapes with direction, location and movement


Autoria(s): Yeh, Andy
Contribuinte(s)

Steinle, V.

Ball, L.

Bardini, C.

Data(s)

07/07/2013

Resumo

With the advancement of new technologies, this author has in 2010 started to engineer an online learning environment for investigating the nature and development of spatial abilities, and the teaching and learning of geometry. This paper documents how this new digital learning environment can afford the opportunity to integrate the learning about 3D shapes with direction, location and movement, and how young children can mentally and visually construct virtual 3D shapes using movements in both egocentric and fixed frames of reference (FOR). Findings suggest that year 4 (aged 9) children can develop the capacity to construct a cube using egocentric FOR only, fixed FOR only or a combination of both FOR. However, these young participants were unable to articulate the effect of individual or combined FOR movements. Directions for future research are proposed.

Formato

application/pdf

Identificador

http://eprints.qut.edu.au/67237/

Publicador

Mathematics Education Research Group of Australasia Inc.

Relação

http://eprints.qut.edu.au/67237/1/Yeh_MERGA36-2013_.pdf

http://www.merga.net.au/documents/Yeh_MERGA36-2013_.pdf

Yeh, Andy (2013) Constructing a frame of cube : connecting 3D shapes with direction, location and movement. In Steinle, V., Ball, L., & Bardini, C. (Eds.) Mathematics Education : Yesterday, Today and Tomorrow (Proceedings of the 36th Annual Conference of the Mathematics Education Research Group of Australasia), Mathematics Education Research Group of Australasia Inc., Melbourne, VIC, pp. 690-697.

Direitos

Copyright 2013 Mathematics Education Research Group of Australasia Inc.

Fonte

School of Curriculum; Faculty of Education

Palavras-Chave #130208 Mathematics and Numeracy Curriculum and Pedagogy #130306 Educational Technology and Computing #130309 Learning Sciences #Spatial Ability #3D Geometry #Virtual Reality Learning Environment #Semiotics #Design Experiements
Tipo

Conference Paper