Social media, data analytics and videogames development : Halfbrick case study


Autoria(s): Banks, John A.; Woodford, Darryl
Data(s)

01/10/2013

Resumo

Social media platforms are of interest to interactive entertainment companies for a number of reasons. They can operate as a platform for deploying games, as a tool for communicating with customers and potential customers, and can provide analytics on how players utilize the; game providing immediate feedback on design decisions and changes. However, as ongoing research with Australian developer Halfbrick, creators of $2 , demonstrates, the use of these platforms is not universally seen as a positive. The incorporation of Big Data into already innovative development practices has the potential to cause tension between designers, whilst the platform also challenges the traditional business model, relying on micro-transactions rather than an up-front payment and a substantial shift in design philosophy to take advantage of the social aspects of platforms such as Facebook.

Formato

application/pdf

Identificador

http://eprints.qut.edu.au/66892/

Relação

http://eprints.qut.edu.au/66892/1/Banks_Woodford_Final.pdf

http://spir.aoir.org/index.php/spir/article/view/690

Banks, John A. & Woodford, Darryl (2013) Social media, data analytics and videogames development : Halfbrick case study. In Selected Papers of Internet Research 14.0, Denver, CO.

http://purl.org/au-research/grants/ARC/LP100200056

Direitos

Copyright 2013 [please consult the author]

Fonte

ARC Centre of Excellence for Creative Industries and Innovation; Creative Industries Faculty

Palavras-Chave #Video Games #Organizational Theory #Innovation #Casual Games #Big Data analytics
Tipo

Conference Paper