Regulating virtual worlds : considering participant-driven approaches


Autoria(s): Woodford, Darryl
Data(s)

01/12/2013

Resumo

There are a number of pressing issues facing contemporary online environments that are causing disputes among participants and platform operators and increasing the likelihood of external regulation. A number of solutions have been proposed, including industry self-governance, top-down regulation and emergent self-governance such as EVE Online’s “Council of Stellar Management”. However, none of these solutions seem entirely satisfying; facing challenges from developers who fear regulators will not understand their platforms, or players who feel they are not sufficiently empowered to influence the platform, while many authors have raised concerns over the implementation of top-down regulation, and why the industry may be well-served to pre-empt such action. This paper considers case studies of EVE Online and the offshore gambling industry, and whether a version of self-governance may be suitable for the future of the industry.

Formato

application/pdf

Identificador

http://eprints.qut.edu.au/66879/

Publicador

Digital Games Research Association

Relação

http://eprints.qut.edu.au/66879/1/paper_174.pdf

http://www.digra.org/wp-content/uploads/digital-library/paper_174.pdf

Woodford, Darryl (2013) Regulating virtual worlds : considering participant-driven approaches. In Proceedings of DiGRA 2013 : DeFragging Game Studies., Digital Games Research Association, Atlanta, GA, pp. 1-14.

Direitos

Copyright 2013 Authors & Digital Games Research Association DiGRA.

Personal and educational classroom use of this paper is allowed, commercial use requires specific permission from the author.

Fonte

ARC Centre of Excellence for Creative Industries and Innovation; Creative Industries Faculty

Palavras-Chave #200102 Communication Technology and Digital Media Studies #200104 Media Studies #Regulation #Policy #Virtual Worlds #Self-Governance
Tipo

Conference Paper