A framework of Dynamic Difficulty Adjustment in competitive multiplayer video games
Data(s) |
01/07/2013
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Resumo |
The balance between player competence and the challenge presented by a task has been acknowledged as a major factor in providing optimal experience in video games. While Dynamic Difficulty Adjustment (DDA) presents methods for adjusting difficulty in real-time during singleplayer games, little research has explored its application in competitive multiplayer games where challenge is dictated by the competence of human opponents. By conducting a formal review of 180 existing competitive multiplayer games, it was found that a large number of modern games are utilizing DDA techniques to balance challenge between human opponents. From this data, we propose a preliminary framework for classifying Multiplayer Dynamic Difficulty Adjustment (mDDA) instances. |
Formato |
application/pdf |
Identificador | |
Relação |
http://eprints.qut.edu.au/65156/1/GIC_-_mDDA_Paper_V7-reviewed_eprint.pdf DOI:10.1109/IGIC.2013.6659150 Baldwin, Alexander, Johnson, Daniel, Wyeth, Peta, & Sweetser, Penelope (2013) A framework of Dynamic Difficulty Adjustment in competitive multiplayer video games. In 2013 IEEE International Games Innovation Conference (IGIC), Vancouver, British Columbia, Canada, pp. 16-19. |
Direitos |
Copyright 2013 IEEE |
Fonte |
Science & Engineering Faculty |
Palavras-Chave | #080602 Computer-Human Interaction #Video games #Multiplayer #Dynamic Difficulty Adjustment #Player Experience #Challenge |
Tipo |
Conference Paper |