A framework of Dynamic Difficulty Adjustment in competitive multiplayer video games


Autoria(s): Baldwin, Alexander; Johnson, Daniel; Wyeth, Peta; Sweetser, Penelope
Data(s)

01/07/2013

Resumo

The balance between player competence and the challenge presented by a task has been acknowledged as a major factor in providing optimal experience in video games. While Dynamic Difficulty Adjustment (DDA) presents methods for adjusting difficulty in real-time during singleplayer games, little research has explored its application in competitive multiplayer games where challenge is dictated by the competence of human opponents. By conducting a formal review of 180 existing competitive multiplayer games, it was found that a large number of modern games are utilizing DDA techniques to balance challenge between human opponents. From this data, we propose a preliminary framework for classifying Multiplayer Dynamic Difficulty Adjustment (mDDA) instances.

Formato

application/pdf

Identificador

http://eprints.qut.edu.au/65156/

Relação

http://eprints.qut.edu.au/65156/1/GIC_-_mDDA_Paper_V7-reviewed_eprint.pdf

DOI:10.1109/IGIC.2013.6659150

Baldwin, Alexander, Johnson, Daniel, Wyeth, Peta, & Sweetser, Penelope (2013) A framework of Dynamic Difficulty Adjustment in competitive multiplayer video games. In 2013 IEEE International Games Innovation Conference (IGIC), Vancouver, British Columbia, Canada, pp. 16-19.

Direitos

Copyright 2013 IEEE

Fonte

Science & Engineering Faculty

Palavras-Chave #080602 Computer-Human Interaction #Video games #Multiplayer #Dynamic Difficulty Adjustment #Player Experience #Challenge
Tipo

Conference Paper