The ZomPoc Project. A Large Scale Public ARG Event


Autoria(s): Polson, Debra
Resumo

An experiment in large scale, live, game design and public performance, bringing together participants from across the creative arts to design, deliver and document a project that was both a cooperative learning experience and an experimental public performance. The four month project, funded by the Edge Digital Centre, culminated into a 24 hour ARG event involving over 100 participants in December 2012. Using the premise of a viral outbreak, young enthusiasts auditioned for the roles of Survivor, Zombie, Medic and Military. The main objective was for the Survivors to complete a series of challenges over 24 hours, while the other characters fulfilled their opposing objectives of interference and sabotage supported by both scripted and free-form scenarios staged in constructed scenes throughout the venues. The event was set in the State Library of Queensland and the Edge Digital Centre who granted the project full access, night and day to all areas including public, office and underground areas. These venues were transformed into cinematic settings full of interactive props and various audio-visual effects. The ZomPoc Project was an innovative experiment in writing and directing a large scale, live, public performance, bringing together participants from across the creative industries. In order to design such an event a number of innovative resources were developed exploiting techniques of game design, theatre, film, television and tangible media production. A series of workshops invited local artists, scientists, technicians and engineers to find new ways of collaborating to create networked artifacts, experimental digital works, robotic props, modular set designs, sound effects and unique costuming guided by an innovative multi-platform script developed by Deb Polson. The result of this collaboration was the creation of innovative game and set props, both atmospheric and interactive. Such works animated the space, presented story clues and facilitated interactions between strangers who found themselves sharing a unique experience in unexpected places.

Formato

application/pdf

Identificador

http://eprints.qut.edu.au/64926/

Relação

http://eprints.qut.edu.au/64926/1/DebPolson_Zombies.pdf

http://zombie-arg.com/

Polson, Debra The ZomPoc Project. A Large Scale Public ARG Event. [Other]

Direitos

Copyright 2012 Please consult the author

Fonte

School of Design; Creative Industries Faculty

Palavras-Chave #120304 Digital and Interaction Design #190205 Interactive Media #Alternate Reality Game #Transmedia #Multi-Platform Event #Interaction Design #Experimental Performance #Game Design #Participatory Design
Tipo

Creative Work