Experimental arts practice incorporating motion capture
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24/11/2013
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Resumo |
My practice-led research explores and maps workflows for generating experimental creative work involving inertia based motion capture technology. Motion capture has often been used as a way to bridge animation and dance resulting in abstracted visuals outcomes. In early works this process was largely done by rotoscoping, reference footage and mechanical forms of motion capture. With the evolution of technology, optical and inertial forms of motion capture are now more accessible and able to accurately capture a larger range of complex movements. Made by Motion is a collaboration between digital artist Paul Van Opdenbosch and performer and choreographer Elise May; a series of studies on captured motion data used to generate experimental visual forms that reverberate in space and time. The project investigates the invisible forces generated by and influencing the movement of a dancer. Along with how the forces can be captured and applied to generating visual outcomes that surpass simple data visualisation, projecting the intent of the performer’s movements. The source or ‘seed’ comes from using an Xsens MVN – Inertial Motion Capture system to capture spontaneous dance movements, with the visual generation conducted through a customised dynamics simulation. In my presentation I will be displaying and discussing a selected creative works from the project along with the process and considerations behind the work. |
Formato |
application/pdf |
Identificador | |
Relação |
http://eprints.qut.edu.au/64900/1/Experimental_Arts_Practice_Incorporating_Motion_Capture__-_Paul_Van_Opdenbosch_Conference_Pres.pdf Van Opdenbosch, Paul (2013) Experimental arts practice incorporating motion capture. In Positive Feedback Loop : Conference for Expanded and Experimental Screen Works, 22-24 Novermber 2013, The Whitlam Studio-Metro Arts, Brisbane, QLD. (Unpublished) |
Direitos |
Copyright 2013 Paul Van Opdenbosch |
Fonte |
Creative Industries Faculty; School of Media, Entertainment & Creative Arts |
Palavras-Chave | #190202 Computer Gaming and Animation #190203 Electronic Media Art #190299 Film Television and Digital Media not elsewhere classified #Animation #Virtual Production #Motion Capture #Performance Capture #Visual Effects #Generative Art #Creative Practice |
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Conference Item |