Understanding player threat responses in FPS games
Data(s) |
2013
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Resumo |
This paper describes the results of a study designed to understand the components contributing to a participant's assessment of threatening situations in a competitive First Person Shooter (FPS) game Quake III: Arena. The analysis process described compares theoretical, questionnaire based data with that of actual game play footage and identifies how skill and experience can affect a player's ability to accurately assess threat. This research also identifies relationships between variables contributing to a participant's threat assessment process which are not usually acknowledged in game AI design. A suggestion for integrating player-like threat based decision making processes is proposed. |
Formato |
application/pdf |
Identificador | |
Publicador |
Association for Computing Machinery |
Relação |
http://eprints.qut.edu.au/64877/2/a32-conroy.pdf DOI:10.1145/2513002.2513019 Conroy, David, Wyeth, Peta, & Johnson, Daniel M. (2013) Understanding player threat responses in FPS games. In Proceedings of the 9th Australasian Conference on Interactive Entertainment Matters of Life and Death - IE '13, Association for Computing Machinery, RMIT, Melbourne, VIC, pp. 1-3. |
Direitos |
Copyright 2013 [please consult the author] |
Fonte |
Science & Engineering Faculty |
Tipo |
Conference Paper |