Understanding player threat responses in FPS games


Autoria(s): Conroy, David; Wyeth, Peta; Johnson, Daniel M.
Data(s)

2013

Resumo

This paper describes the results of a study designed to understand the components contributing to a participant's assessment of threatening situations in a competitive First Person Shooter (FPS) game Quake III: Arena. The analysis process described compares theoretical, questionnaire based data with that of actual game play footage and identifies how skill and experience can affect a player's ability to accurately assess threat. This research also identifies relationships between variables contributing to a participant's threat assessment process which are not usually acknowledged in game AI design. A suggestion for integrating player-like threat based decision making processes is proposed.

Formato

application/pdf

Identificador

http://eprints.qut.edu.au/64877/

Publicador

Association for Computing Machinery

Relação

http://eprints.qut.edu.au/64877/2/a32-conroy.pdf

DOI:10.1145/2513002.2513019

Conroy, David, Wyeth, Peta, & Johnson, Daniel M. (2013) Understanding player threat responses in FPS games. In Proceedings of the 9th Australasian Conference on Interactive Entertainment Matters of Life and Death - IE '13, Association for Computing Machinery, RMIT, Melbourne, VIC, pp. 1-3.

Direitos

Copyright 2013 [please consult the author]

Fonte

Science & Engineering Faculty

Tipo

Conference Paper