Land of Ludos : envisioning a game jam as storied space and game


Autoria(s): Turner, Jane; Owen, Cameron
Data(s)

2013

Resumo

The Land Of Ludos is a proposal or a design concept for a game that re-imagines the recorded Bluetooth device movements from the 2011 48 Hour Game Making Challenge as an interactive narrative experience. As game developers, the most interesting elements of the 48 Hour challenge data visualisation project is not measurement or analysis of process, but the relationships and narratives created during the experience. [exerpt truna aka j.turner, Thomas & Owen, 2013] See: truna aka j.turner, Thomas & Owen (2013) Living the indie life: mapping creative teams in a 48 hour game jam and playing with data, in proc IE'2013, 9th Australasian Conference on Interactive Entertainment, September 30 - October 01 2013, Melbourne, VIC, Australia

Formato

application/pdf

Identificador

http://eprints.qut.edu.au/64509/

Publicador

ACM Digital Library

Relação

http://eprints.qut.edu.au/64509/1/a15-turner.pdf

Turner, Jane & Owen, Cameron (2013) Land of Ludos : envisioning a game jam as storied space and game. [Digital/Creative Work]

Direitos

Copyright 2013 truna aka j.turner, Cameron Owen

Fonte

truna aka j.turner, Thomas & Owen (2013) Living the indie life: mapping creative teams in a 48 hour game jam and playing with data

School of Design; Creative Industries Faculty

Palavras-Chave #190202 Computer Gaming and Animation #Game Design #Game Jams #Creative Process #Spatiality #Mapping #Visualising Information #Narrative #Anecdata
Tipo

Creative Work