Land of Ludos : envisioning a game jam as storied space and game
Data(s) |
2013
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Resumo |
The Land Of Ludos is a proposal or a design concept for a game that re-imagines the recorded Bluetooth device movements from the 2011 48 Hour Game Making Challenge as an interactive narrative experience. As game developers, the most interesting elements of the 48 Hour challenge data visualisation project is not measurement or analysis of process, but the relationships and narratives created during the experience. [exerpt truna aka j.turner, Thomas & Owen, 2013] See: truna aka j.turner, Thomas & Owen (2013) Living the indie life: mapping creative teams in a 48 hour game jam and playing with data, in proc IE'2013, 9th Australasian Conference on Interactive Entertainment, September 30 - October 01 2013, Melbourne, VIC, Australia |
Formato |
application/pdf |
Identificador | |
Publicador |
ACM Digital Library |
Relação |
http://eprints.qut.edu.au/64509/1/a15-turner.pdf Turner, Jane & Owen, Cameron (2013) Land of Ludos : envisioning a game jam as storied space and game. [Digital/Creative Work] |
Direitos |
Copyright 2013 truna aka j.turner, Cameron Owen |
Fonte |
truna aka j.turner, Thomas & Owen (2013) Living the indie life: mapping creative teams in a 48 hour game jam and playing with data School of Design; Creative Industries Faculty |
Palavras-Chave | #190202 Computer Gaming and Animation #Game Design #Game Jams #Creative Process #Spatiality #Mapping #Visualising Information #Narrative #Anecdata |
Tipo |
Creative Work |