Motion capture and the future of virtual production


Autoria(s): Carter, Chris P.; Van Opdenbosch, Paul; Bennett, Joel; Mohr, Steven
Data(s)

03/10/2013

Resumo

Motion capture continues to be adopted across a range of creative fields including, animation, games, visual effects, dance, live theatre and the visual arts. This panel will discuss and showcase the use of motion capture across these creative fields and consider the future of virtual production in the creative industries.

Formato

application/pdf

application/pdf

application/pdf

application/pdf

Identificador

http://eprints.qut.edu.au/63264/

Relação

http://eprints.qut.edu.au/63264/4/The_Animator_in_Virtual_Production.pdf

http://eprints.qut.edu.au/63264/1/Paul_Vo_Mo-cap_Panel_prez.pdf

http://eprints.qut.edu.au/63264/2/Steven_Mohr_Ignite_Powerpoint.pdf

http://eprints.qut.edu.au/63264/3/The_Practical_Application_of_Virtual_Production.pdf

Carter, Chris P., Van Opdenbosch, Paul, Bennett, Joel, & Mohr, Steven (2013) Motion capture and the future of virtual production. In Ignite13! Creative Industries Postgraduate Research Conference, 3rd October 2013, Queensland University of Technology, Brisbane, QLD. (Unpublished)

Direitos

Copyright 2013 The Authors

Fonte

Creative Industries Faculty; School of Media, Entertainment & Creative Arts

Palavras-Chave #190202 Computer Gaming and Animation #190203 Electronic Media Art #190299 Film Television and Digital Media not elsewhere classified #Animation #Virtual Production #Motion Capture #Performance Capture #Visual Effects #Generative Art
Tipo

Conference Item