Driven to drive : designing gamification for a learner logbook smartphone application


Autoria(s): Fitz-Walter, Zachary; Wyeth, Peta; Tjondronegoro, Dian W.; Scott-Parker, Bridie
Data(s)

02/10/2013

Resumo

Driving can be dangerous, especially for young and inexperienced drivers. To help address the issue of inexperience a gamified logbook application was developed for Learner drivers. The application aims to encourage learners to undertake a wider range of practice, while also making it easier to record their mandatory practice sessions. This paper reports on the design of this application, focusing on the effect that adding gamification can have on the usability and user experience of the application and the importance of playability testing for gamified systems. Two versions of the application were developed, one with game elements and one without game elements. This paper presents findings from a study that compares the user experience of these two versions of the application with twelve recent Learner drivers. Overall, participants reported that the gamified version was more engaging and motivating than the non-gamified version, however neither versions were preferred over the other. We theorise that this may have occurred due to a number of usability issues that arose, including an increased difficulty in learnability due to the added game elements. These design issues are important to address in future gamified system designs.

Formato

application/pdf

Identificador

http://eprints.qut.edu.au/62451/

Publicador

ACM

Relação

http://eprints.qut.edu.au/62451/1/Gamification_2013_-_Driven_to_drive_-_Fitz-Walter.pdf

http://uwaterloo.ca/gamification/

DOI:10.1145/2583008.2583014

Fitz-Walter, Zachary, Wyeth, Peta, Tjondronegoro, Dian W., & Scott-Parker, Bridie (2013) Driven to drive : designing gamification for a learner logbook smartphone application. In Proceedings of the 1st International Conference on Gameful Design, Research, and Applications, Gamification 2013 [ACM International Conference Proceeding Series], ACM, University of Waterloo, Stratford, Ontario, pp. 42-49.

Direitos

Copyright 2013 [please consult the author]

Fonte

School of Electrical Engineering & Computer Science; Information Systems; Science & Engineering Faculty; Smart Services CRC

Palavras-Chave #080602 Computer-Human Interaction #Gamification #Learner Drivers #Smartphone #Playful design #Games
Tipo

Conference Paper