Driven to drive : designing gamification for a learner logbook smartphone application
Data(s) |
02/10/2013
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Resumo |
Driving can be dangerous, especially for young and inexperienced drivers. To help address the issue of inexperience a gamified logbook application was developed for Learner drivers. The application aims to encourage learners to undertake a wider range of practice, while also making it easier to record their mandatory practice sessions. This paper reports on the design of this application, focusing on the effect that adding gamification can have on the usability and user experience of the application and the importance of playability testing for gamified systems. Two versions of the application were developed, one with game elements and one without game elements. This paper presents findings from a study that compares the user experience of these two versions of the application with twelve recent Learner drivers. Overall, participants reported that the gamified version was more engaging and motivating than the non-gamified version, however neither versions were preferred over the other. We theorise that this may have occurred due to a number of usability issues that arose, including an increased difficulty in learnability due to the added game elements. These design issues are important to address in future gamified system designs. |
Formato |
application/pdf |
Identificador | |
Publicador |
ACM |
Relação |
http://eprints.qut.edu.au/62451/1/Gamification_2013_-_Driven_to_drive_-_Fitz-Walter.pdf http://uwaterloo.ca/gamification/ DOI:10.1145/2583008.2583014 Fitz-Walter, Zachary, Wyeth, Peta, Tjondronegoro, Dian W., & Scott-Parker, Bridie (2013) Driven to drive : designing gamification for a learner logbook smartphone application. In Proceedings of the 1st International Conference on Gameful Design, Research, and Applications, Gamification 2013 [ACM International Conference Proceeding Series], ACM, University of Waterloo, Stratford, Ontario, pp. 42-49. |
Direitos |
Copyright 2013 [please consult the author] |
Fonte |
School of Electrical Engineering & Computer Science; Information Systems; Science & Engineering Faculty; Smart Services CRC |
Palavras-Chave | #080602 Computer-Human Interaction #Gamification #Learner Drivers #Smartphone #Playful design #Games |
Tipo |
Conference Paper |