Hybrid placemaking in the library : designing digital technology to enhance users’ on-site experience


Autoria(s): Bilandzic, Mark; Johnson, Daniel
Data(s)

25/10/2013

Resumo

This paper presents research findings and design strategies that illustrate how digital technology can be applied as a tool for hybrid placemaking in ways that would not be possible in purely digital or physical space. Digital technology has revolutionised the way people learn and gather new information. This trend has challenged the role of the library as a physical place, as well as the interplay of digital and physical aspects of the library. The paper provides an overview of how the penetration of digital technology into everyday life has affected the library as a place, both as designed by place makers, and, as perceived by library users. It then identifies a gap in current library research about the use of digital technology as a tool for placemaking, and reports results from a study of Gelatine – a custom built user check-in system that displays real-time user information on a set of public screens. Gelatine and its evaluation at The Edge, at State Library of Queensland illustrates how combining affordances of social, spatial and digital space can improve the connected learning experience among on-site visitors. Future design strategies involving gamifying the user experience in libraries are described based on Gelatine’s infrastructure. The presented design ideas and concepts are relevant for managers and designers of libraries as well as other informal, social learning environments.

Formato

application/pdf

Identificador

http://eprints.qut.edu.au/62062/

Publicador

Routledge (Taylor and Francis Group)

Relação

http://eprints.qut.edu.au/62062/4/62062.pdf

http://www.tandfonline.com/doi/pdf/10.1080/00049670.2013.845073

DOI:10.1080/00049670.2013.845073

Bilandzic, Mark & Johnson, Daniel (2013) Hybrid placemaking in the library : designing digital technology to enhance users’ on-site experience. Australian Library Journal, 62(4), pp. 258-271.

Direitos

Copyright 2013 Australian Library & Information Association

"This is an Author's Accepted Manuscript of an article published in Australian Library Journal [Volume 62, Issue 4, 2013] [copyright Taylor & Francis], available online at: http://www.tandfonline.com/10.1080/00049670.2013.845073

Fonte

School of Design; School of Electrical Engineering & Computer Science; Creative Industries Faculty; Institute for Creative Industries and Innovation; Science & Engineering Faculty

Palavras-Chave #080602 Computer-Human Interaction #080799 Library and Information Studies not elsewhere classified #120304 Digital and Interaction Design #130309 Learning Sciences #200102 Communication Technology and Digital Media Studies #Hybrid Placemaking, Library 2.0, Commons 2.0, Participatory Library, Learning Space, Gamification, Urban Informatics
Tipo

Journal Article