The SCOOT experience : games in place : collaborative interventions in socio-spatial practices


Autoria(s): Polson, Debra M.
Data(s)

2013

Resumo

The principal focus of this thesis is the representation of a significant creative practice in relation to the design and installation of the Location-Based Game, SCOOT. This project demonstrates new understandings relating to the contingencies and potentials for transferring positive aspects of digital gameplay to everyday physical environments in an effort to reveal hidden histories and revitalise peoples’ interactions with their local urban spaces.

Formato

application/pdf

Identificador

http://eprints.qut.edu.au/61242/

Publicador

Queensland University of Technology

Relação

http://eprints.qut.edu.au/61242/1/Debra_Polson_Thesis.pdf

Polson, Debra M. (2013) The SCOOT experience : games in place : collaborative interventions in socio-spatial practices. PhD thesis, Queensland University of Technology.

Fonte

School of Design; Creative Industries Faculty

Palavras-Chave #Game Design #Design-based Research #Location-based Games #Interaction design #Interface Design #Practice-Led Research #Player Engagement #Alternate Reality Games #Intervention Design #Design Strategy
Tipo

Thesis