The SCOOT experience : games in place : collaborative interventions in socio-spatial practices
Data(s) |
2013
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Resumo |
The principal focus of this thesis is the representation of a significant creative practice in relation to the design and installation of the Location-Based Game, SCOOT. This project demonstrates new understandings relating to the contingencies and potentials for transferring positive aspects of digital gameplay to everyday physical environments in an effort to reveal hidden histories and revitalise peoples’ interactions with their local urban spaces. |
Formato |
application/pdf |
Identificador | |
Publicador |
Queensland University of Technology |
Relação |
http://eprints.qut.edu.au/61242/1/Debra_Polson_Thesis.pdf Polson, Debra M. (2013) The SCOOT experience : games in place : collaborative interventions in socio-spatial practices. PhD thesis, Queensland University of Technology. |
Fonte |
School of Design; Creative Industries Faculty |
Palavras-Chave | #Game Design #Design-based Research #Location-based Games #Interaction design #Interface Design #Practice-Led Research #Player Engagement #Alternate Reality Games #Intervention Design #Design Strategy |
Tipo |
Thesis |