Co-creating Videogames


Autoria(s): Banks, John A.
Data(s)

18/07/2013

Resumo

Co-creativity has become a significant cultural and economic phenomenon. Media consumers have become media producers. This book offers a rich description and analysis of the emerging participatory, co-creative relationships within the videogames industry. Banks discusses the challenges of incorporating these co-creative relationships into the development process. Drawing on a decade of research within the industry, the book gives us valuable insight into the continually changing and growing world of video games.

Identificador

http://eprints.qut.edu.au/60165/

Publicador

Bloomsbury Academic

Relação

http://www.bloomsbury.com/us/co-creating-videogames-9781849664967/

Banks, John A. (2013) Co-creating Videogames. Bloomsbury Academic, London.

Fonte

ARC Centre of Excellence for Creative Industries and Innovation; Creative Industries Faculty

Palavras-Chave #200102 Communication Technology and Digital Media Studies #200104 Media Studies #videogames industry #co-creation #digital media #participatory culture
Tipo

Book