Co-creating Videogames
Data(s) |
18/07/2013
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Resumo |
Co-creativity has become a significant cultural and economic phenomenon. Media consumers have become media producers. This book offers a rich description and analysis of the emerging participatory, co-creative relationships within the videogames industry. Banks discusses the challenges of incorporating these co-creative relationships into the development process. Drawing on a decade of research within the industry, the book gives us valuable insight into the continually changing and growing world of video games. |
Identificador | |
Publicador |
Bloomsbury Academic |
Relação |
http://www.bloomsbury.com/us/co-creating-videogames-9781849664967/ Banks, John A. (2013) Co-creating Videogames. Bloomsbury Academic, London. |
Fonte |
ARC Centre of Excellence for Creative Industries and Innovation; Creative Industries Faculty |
Palavras-Chave | #200102 Communication Technology and Digital Media Studies #200104 Media Studies #videogames industry #co-creation #digital media #participatory culture |
Tipo |
Book |