Personality, motivation and video games


Autoria(s): Johnson, Daniel; Gardner, John
Data(s)

2010

Resumo

This study explored relationships between personality, video game preference and gaming experiences. Two hundred and thirty-five participants completed an online survey in which they recalled a recent gaming experience, and provided measures of personality and their gaming experience via the Player Experience of Need Satisfaction (PENS) measure. Relationships between game genre, personality and gaming experience were found. Results are interpreted with reference to the validity of the PENS, current models of video gaming motivations and enjoyment, and sub-groups of people that may be more vulnerable to possible negative effects of games.

Formato

application/pdf

Identificador

http://eprints.qut.edu.au/59977/

Publicador

ACM

Relação

http://eprints.qut.edu.au/59977/5/59977.pdf

DOI:10.1145/1952222.1952281

Johnson, Daniel & Gardner, John (2010) Personality, motivation and video games. In 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction, 22-26 November 2010, Queensland University of Technology, Brisbane, QLD.

Direitos

Copyright 2010 ACM

Fonte

School of Electrical Engineering & Computer Science; Science & Engineering Faculty

Palavras-Chave #080602 Computer-Human Interaction #motivation #personality #psychology #video games
Tipo

Conference Paper