Conceptualising, operationalising and measuring the player experience in videogames


Autoria(s): Wyeth, Peta; Johnson, Daniel M.; Sweetser, Penelope
Contribuinte(s)

Bernhaupt, Regina

Isbister, Katherine

Mueller, Florian

Winckler, Marco

Data(s)

2012

Resumo

The player experience is at the core of videogame play. Understanding the facets of player experience presents many research challenges, as the phenomenon sits at the intersection of psychology, design, human-computer interaction, sociology, and physiology. This workshop brings together an interdisciplinary group of researchers to systematically and rigorously analyse all aspects of the player experience. Methods and tools for conceptualising, operationalising and measuring the player experience form the core of this research. Our aim is to take a holistic approach to identifying, adapting and extending theories and models of the player experience, to understand how these theories and models interact, overlap and differ, and to construct a unified vision for future research.

Formato

application/pdf

Identificador

http://eprints.qut.edu.au/59055/

Publicador

IRIT Press

Relação

http://eprints.qut.edu.au/59055/6/59055P.pdf

Wyeth, Peta, Johnson, Daniel M., & Sweetser, Penelope (2012) Conceptualising, operationalising and measuring the player experience in videogames. In Bernhaupt, Regina, Isbister, Katherine, Mueller, Florian, & Winckler, Marco (Eds.) Extended Proceedings of the Fun and Games Conference 2012, IRIT Press, Toulouse, France, pp. 90-93.

Direitos

Copyright 2012 Please consult the authors.

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Fonte

School of Electrical Engineering & Computer Science; Science & Engineering Faculty

Palavras-Chave #Measurement #Experimentation #Human Factors #Theory
Tipo

Conference Paper