Learning hierarchical prototypes of motion time series for interactive systems


Autoria(s): Großekathöfer, Ulf; Geva, Shlomo; Hermann, Thomas; Kopp, Stefan
Data(s)

2012

Resumo

Abstract. For interactive systems, recognition, reproduction, and generalization of observed motion data are crucial for successful interaction. In this paper, we present a novel method for analysis of motion data that we refer to as K-OMM-trees. K-OMM-trees combine Ordered Means Models (OMMs) a model-based machine learning approach for time series with an hierarchical analysis technique for very large data sets, the K-tree algorithm. The proposed K-OMM-trees enable unsupervised prototype extraction of motion time series data with hierarchical data representation. After introducing the algorithmic details, we apply the proposed method to a gesture data set that includes substantial inter-class variations. Results from our studies show that K-OMM-trees are able to substantially increase the recognition performance and to learn an inherent data hierarchy with meaningful gesture abstractions.

Identificador

http://eprints.qut.edu.au/57108/

Relação

http://www.sfbtr8.spatial-cognition.de/mlis-2012/Overview_files/MLIS2012-Proceedings.pdf

Großekathöfer, Ulf, Geva, Shlomo, Hermann, Thomas, & Kopp, Stefan (2012) Learning hierarchical prototypes of motion time series for interactive systems. In Proceedings of the ECAI Workshop on Machine Learning for Interactive Systems : Bridging the Gap, Montpelier, France, pp. 37-42.

Direitos

Copyright 2012 please consult the authors

Fonte

School of Electrical Engineering & Computer Science; Science & Engineering Faculty

Palavras-Chave #090600 ELECTRICAL AND ELECTRONIC ENGINEERING #Interactive systems #Hierarchical prototypes
Tipo

Conference Paper