Emergent participant interaction


Autoria(s): Seevinck, Jennifer; Edmonds, Ernest A.; Candy , Linda
Contribuinte(s)

Farrell, Vivienne

Farrell, Graham

Chua, Caslon

Huang, Weidong

Vasa , Raj

Woodward, Clinton

Data(s)

26/11/2012

Resumo

Emergence has the potential to effect complex, creative or open-ended interactions and novel game-play. We report on research into an emergent interactive system. This investigates emergent user behaviors and experience through the creation and evaluation of an interactive system. The system is +-NOW, an augmented reality, tangible, interactive art system. The paper briefly describes the qualities of emergence and +-NOW before focusing on its evaluation. This was a qualitative study with 30 participants conducted in context. Data analysis followed Grounded Theory Methods. Coding schemes, induced from data and external literature are presented. Findings show that emergence occurred in over half of the participants. The nature of these emergent behaviors is discussed along with examples from the data. Other findings indicate that participants found interaction with the work satisfactory. Design strategies for facilitating satisfactory experience despite the often unpredictable character of emergence, are briefly reviewed and potential application areas for emergence are discussed.

Identificador

http://eprints.qut.edu.au/55472/

Publicador

ACM Press (Association for Computing Machinery)

Relação

Seevinck, Jennifer, Edmonds, Ernest A., & Candy , Linda (2012) Emergent participant interaction. In Farrell, Vivienne, Farrell, Graham, Chua, Caslon, Huang, Weidong , Vasa , Raj , & Woodward, Clinton (Eds.) Proceedings of the 24th Australian Computer-Human Interaction Conference (OzCHI 2012), ACM Press (Association for Computing Machinery), Swinburne University of Technology, Melbourne., pp. 540-549.

Direitos

Copyright 2012 ACM

Fonte

School of Design; Creative Industries Faculty

Palavras-Chave #029902 Complex Physical Systems #080109 Pattern Recognition and Data Mining #080110 Simulation and Modelling #080111 Virtual Reality and Related Simulation #080602 Computer-Human Interaction #170112 Sensory Processes Perception and Performance #190202 Computer Gaming and Animation #190203 Electronic Media Art #190205 Interactive Media
Tipo

Conference Paper