Mystery at the library : encouraging library exploration using a pervasive mobile game


Autoria(s): Fitz-Walter, Zachary; Tjondronegoro, Dian; Koh, Desmond; Zrobok, Michael
Data(s)

30/11/2012

Resumo

This paper presents Secret SLQ, a pervasive mobile game that aims to encourage eight to fourteen year olds to engage with the State Library of Queensland. The game sets out to encourage people to visit and explore the library, as well as educate a generation of young people and parents who may visit the library but have no idea of the treasures that it holds. The research explores how smartphone technology can be used to deliver an engaging and educational experience. The game aims to provide a fun and interactive way to guide participants through a multi-leveled library building, to search for unique QR codes to unlock clues, answer quiz questions and progress further up a leaderboard. This paper outlines the design and initial deployment of the game, reporting on results from a usability study and discussing initial observations made by librarians. Findings indicate that the mobile platform is suitable for delivering such experiences but consideration is needed when embedding games in such large environments so as not to confuse players as they play.

Formato

application/pdf

Identificador

http://eprints.qut.edu.au/54200/

Publicador

Association for Computing Machinery (ACM)

Relação

http://eprints.qut.edu.au/54200/1/Mystery-at-the-Library_Final.pdf

http://dl.acm.org/citation.cfm?id=2414536.2414561&coll=DL&dl=ACM&CFID=435313910&CFTOKEN=56587491

DOI:10.1145/2414536.2414561

Fitz-Walter, Zachary, Tjondronegoro, Dian, Koh, Desmond, & Zrobok, Michael (2012) Mystery at the library : encouraging library exploration using a pervasive mobile game. In Proceedings of the 24th Australian Computer-Human Interaction Conference (OzCHI 2012) : Integration, Interaction, Innovation, Immersion, Inclusion, Association for Computing Machinery (ACM), Swinburne University of Technology, Melbourne, VIC, pp. 142-145.

Direitos

Copyright 2012 ACM New York, NY, USA

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Fonte

Information Systems; Science & Engineering Faculty

Palavras-Chave #080602 Computer-Human Interaction #library #education #pervasive game #smartphone #serious game #mobile device #augmented reality
Tipo

Conference Paper