A method for measuring the creative potential of computer games


Autoria(s): Inchamnan, Wilawan; Wyeth, Peta; Johnson, Daniel; Conroy, David
Contribuinte(s)

Herrlich, Marc

Malaka, Rainer

Masuch, Maic

Data(s)

24/09/2012

Resumo

This paper describes a method for measuring the creative potential of computer games. The research approach applies a behavioral and verbal protocol to analyze the factors that influence the creative processes used by people as they play computer games from the puzzle genre. Creative potential is measured by examining task motivation and domain-relevant and creativity-relevant skills. This paper focuses on the reliability of the factors used for measurement, determining those factors that are more strongly related to creativity. The findings show that creative potential may be determined by examining the relationship between skills required and the effect of intrinsic motivation within game play activities.

Formato

application/pdf

Identificador

http://eprints.qut.edu.au/54189/

Publicador

Springer Berlin Heidelberg

Relação

http://eprints.qut.edu.au/54189/1/Inchamnan_fulltextICEC.pdf

DOI:10.1007/978-3-642-33542-6_23

Inchamnan, Wilawan, Wyeth, Peta, Johnson, Daniel, & Conroy, David (2012) A method for measuring the creative potential of computer games. In Herrlich, Marc, Malaka, Rainer, & Masuch, Maic (Eds.) Entertainment Computing - ICEC 2012, Springer Berlin Heidelberg, Bremen, Germany, pp. 270-283.

Direitos

Copyright 2012 IFIP International Federation for Information Processing

Fonte

School of Electrical Engineering & Computer Science; Science & Engineering Faculty

Palavras-Chave #080000 INFORMATION AND COMPUTING SCIENCES #Creative potential #Computer game #Creative measurement #Task motivation #Domain-relevant skill #Creativity-relevant skill #Behavioral assessment
Tipo

Conference Paper