Regulating virtual environments


Autoria(s): Woodford, Darryl
Contribuinte(s)

El-Nasr, Magy Seif

Data(s)

2012

Resumo

Online gaming environments feature a number of challenging regulatory issues; a diverse player base, uneven power relationship, and lack of real dispute resolution mechanisms. By conducting an ethnographic study of the online environment Eve Online, and using as a comparative the offshore gaming industry, I consider how we might look to regulate, and resolve disputes within, online gaming environments. In doing so, I adopted a novel approach to the study of online gaming environments - that of norms - which gave significance not only to the terms of service dictated by platform providers and their legal advisors, but also to the social and ludic limitations and affordances players constructed themselves. Finally, through an account of the evolution of regulatory mechanisms and dispute resolution in the offshore gambling industry, I consider how an environment which features much in common with online gaming environments overcame a number of these challenges within the last 10-15 years, and what lessons might be taken from those experiences and applied to contemporary online gaming environments.

Identificador

http://eprints.qut.edu.au/53198/

Publicador

Association for Computer Machinery (ACM)

Relação

DOI:10.1145/2282338.2282395

Woodford, Darryl (2012) Regulating virtual environments. In El-Nasr, Magy Seif (Ed.) FDG '12 Proceedings of the International Conference on the Foundations of Digital Games, Association for Computer Machinery (ACM), Raleigh, North Carolina, United States of America, pp. 270-272.

Direitos

Copyright 2012 Association for Computer Machinery (ACM)

Fonte

Creative Industries Faculty; School of Media, Entertainment & Creative Arts

Palavras-Chave #120304 Digital and Interaction Design #Virtual Worlds #Games #Design #Regulation #Dispute Resolution #Gambling
Tipo

Conference Paper