Performing design analysis: game design creativity and the theatre of the impressed
Contribuinte(s) |
Cermak-Sassenrath, Daniel Walker, Charles |
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Data(s) |
01/07/2012
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Resumo |
We report and reflect upon the early stages of a research project that endeavours to establish a culture of critical design thinking in a tertiary game design course. We first discuss the current state of the Australian game industry and consider some perceived issues in game design courses and graduate outcomes. The second sec-tion presents our response to these issues: a project in progress which uses techniques originally exploited by Augusto Boal in his work, Theatre of the Oppressed. We appropriate Boal’s method to promote critical design thinking in a games design class. Finally, we reflect on the project and the ontology of design thinking from the perspective of Bruce Archer’s call to reframe design as a ‘third academic art’. |
Identificador | |
Publicador |
ACM (Association for Computing Machinery) Press |
Relação |
DOI:10.1145/2336727.2336730 Turner, Jane, Browning, David, & Moyes, Gordon (2012) Performing design analysis: game design creativity and the theatre of the impressed. In Cermak-Sassenrath, Daniel & Walker, Charles (Eds.) Proceedings of The 8th Australasian Conference on Interactive Entertainment, ACM (Association for Computing Machinery) Press, Auckland, New Zealand, pp. 1-10. |
Direitos |
ACM New York, NY, USA ©2012 |
Fonte |
Australasian CRC for Interaction Design (ACID); School of Design; Creative Industries Faculty; Institute for Creative Industries and Innovation |
Palavras-Chave | #190202 Computer Gaming and Animation #Design Creativity #Game Design #Critical Design #Design Education #Creativity #Innovation |
Tipo |
Conference Paper |