Performing design analysis: game design creativity and the theatre of the impressed


Autoria(s): Turner, Jane; Browning, David; Moyes, Gordon
Contribuinte(s)

Cermak-Sassenrath, Daniel

Walker, Charles

Data(s)

01/07/2012

Resumo

We report and reflect upon the early stages of a research project that endeavours to establish a culture of critical design thinking in a tertiary game design course. We first discuss the current state of the Australian game industry and consider some perceived issues in game design courses and graduate outcomes. The second sec-tion presents our response to these issues: a project in progress which uses techniques originally exploited by Augusto Boal in his work, Theatre of the Oppressed. We appropriate Boal’s method to promote critical design thinking in a games design class. Finally, we reflect on the project and the ontology of design thinking from the perspective of Bruce Archer’s call to reframe design as a ‘third academic art’.

Identificador

http://eprints.qut.edu.au/50845/

Publicador

ACM (Association for Computing Machinery) Press

Relação

DOI:10.1145/2336727.2336730

Turner, Jane, Browning, David, & Moyes, Gordon (2012) Performing design analysis: game design creativity and the theatre of the impressed. In Cermak-Sassenrath, Daniel & Walker, Charles (Eds.) Proceedings of The 8th Australasian Conference on Interactive Entertainment, ACM (Association for Computing Machinery) Press, Auckland, New Zealand, pp. 1-10.

Direitos

ACM New York, NY, USA ©2012

Fonte

Australasian CRC for Interaction Design (ACID); School of Design; Creative Industries Faculty; Institute for Creative Industries and Innovation

Palavras-Chave #190202 Computer Gaming and Animation #Design Creativity #Game Design #Critical Design #Design Education #Creativity #Innovation
Tipo

Conference Paper