Using virtual reality modelling in cultural management, archiving and research
Data(s) |
06/07/2009
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Resumo |
This paper outlines how the Ortelia project’s 3D virtual reality models have the capacity to assist our understanding of sites of cultural heritage. The VR investigation of such spaces can be a valuable tool in 'real world' empirical research in theatre and spatiality. Through a demonstration of two of Ortelia's VR models (an art gallery and a theatre), we suggest how we might consider interpreting cultural space and sites as contributing significantly to cultural capital. We also introduce the potential for human interaction in such venues through motion-capture to discuss the potential for assessing how humans interact in such contexts. |
Formato |
application/pdf |
Identificador | |
Publicador |
British Informatics Society |
Relação |
http://eprints.qut.edu.au/49584/1/49584.pdf http://www.bcs.org/server.php?show=conWebDoc.27729 Tompkins, Joanne & Delbridge, Matthew (2009) Using virtual reality modelling in cultural management, archiving and research. EVA London 2009, pp. 260-269. |
Direitos |
Copyright 2009 British Informatics Society |
Fonte |
Drama; Creative Industries Faculty |
Palavras-Chave | #190205 Interactive Media #Virtual Reality #Game Engine #Cultural Management |
Tipo |
Journal Article |