Engaging bodily with video in design
Contribuinte(s) |
Loke, Lian Robertson, Toni |
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Data(s) |
2011
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Resumo |
Video is commonly used as a method for recording embodied interaction for purposes of analysis and design and has been proposed as a useful ‘material’ for interaction designers to engage with. But video is not a straight forward reproduction of embodied activity – in themselves video recordings ‘flatten’ the space of embodied interaction, they impose a perspective on unfolding action, and remove the embodied spatial and social context within which embodied interaction unfolds. This does not mean that video is not a useful medium with which to engage as part of a process of investigating and designing for embodied interaction – but crucially, it requires that as people attempting to engage with video, designers own bodies and bodily understandings must be engaged with and brought into play. This paper describes and reflects upon our experiences of engaging with video in two different activities as part of a larger research project investigating the design of gestural interfaces for a dental surgery context. |
Formato |
application/pdf |
Identificador | |
Publicador |
University of Technology, Sydney |
Relação |
http://eprints.qut.edu.au/48912/1/OZCHI2011_WS_BodyInDesign_Proceedings.pdf http://research.it.uts.edu.au/idhup/wordpress/wp-content/uploads/2012/02/OZCHI2011_WS_BodyInDesign_Proceedings.pdf Donovan, Jared & Brereton, Margot (2011) Engaging bodily with video in design. In Loke, Lian & Robertson, Toni (Eds.) OzChi 2011 Workshop Proceedings The Body in Design, University of Technology, Sydney, Australian National University, Canberra, ACT, pp. 5-8. |
Direitos |
Copyright 2011 please consult the authors |
Fonte |
School of Electrical Engineering & Computer Science; Institute for Future Environments; Science & Engineering Faculty |
Palavras-Chave | #080602 Computer-Human Interaction #120302 Design Innovation #120304 Digital and Interaction Design #Video #Design #Gesture |
Tipo |
Conference Paper |