Designing an immersive environment for public use
Contribuinte(s) |
Blomberg, J Wagner, I |
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Data(s) |
2006
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Resumo |
Bystander is a multi-user, immersive, interactive environment intended for public display in a museum or art gallery. It is designed to make available heritage collections in novel and culturally responsible ways. We use its development as a case study to examine the role played in that process by a range of tools and techniques from participatory design traditions. We describe how different tools were used within the design process, specifically: the ways in which the potential audience members were both included and represented; the prototypes that have been constructed as a way of envisioning how the final work might be experienced; and how these tools have been brought together in ongoing designing and evaluation. We close the paper with some reflections on the extension of participatory commitments into still-emerging areas of technology design that prioritise the design of spaces for human experience and reflective interaction. |
Formato |
application/pdf |
Identificador | |
Publicador |
Association for Computing Machinery |
Relação |
http://eprints.qut.edu.au/48367/1/48367_robertson_2010004466.pdf DOI:10.1145/1147261.1147267 Robertson, Toni, Mansfield, Tim, & Loke, Lian (2006) Designing an immersive environment for public use. In Blomberg, J & Wagner, I (Eds.) Proceedings of the ninth conference on Participatory design Expanding boundaries in design, Association for Computing Machinery, Trento, Italy, pp. 31-40. |
Fonte |
School of Electrical Engineering & Computer Science; Science & Engineering Faculty |
Palavras-Chave | #120300 DESIGN PRACTICE AND MANAGEMENT #Design case study #scenarios #personas #prototyping #script enactment #museum displays #interactive art #design processes #multi-disciplinary design teams |
Tipo |
Conference Paper |