Detecting gesture force peaks for intuitive interaction


Autoria(s): Fitz-Walter, Zachary; Jones, Samuel; Tjondronegoro, Dian W.
Data(s)

2008

Resumo

With the release of the Nintendo Wii in 2006, the use of haptic force gestures has become a very popular form of input for interactive entertainment. However, current gesture recognition techniques utilised in Nintendo Wii games fall prey to a lack of control when it comes to recognising simple gestures. This paper presents a simple gesture recognition technique called Peak Testing which gives greater control over gesture interaction. This recognition technique locates force peaks in continuous force data (provided by a gesture device such as the Wiimote) and then cancels any peaks which are not meant for input. Peak Testing is therefore technically able to identify movements in any direction. This paper applies this recognition technique to control virtual instruments and investigates how users respond to this interaction. The technique is then explored as the basis for a robust way to navigate menus with a simple flick of the wrist. We propose that this flick-form of interaction could be a very intuitive way to navigate Nintendo Wii menus instead of the current pointer techniques implemented.

Formato

application/pdf

Identificador

http://eprints.qut.edu.au/46733/

Publicador

ACM

Relação

http://eprints.qut.edu.au/46733/6/46733.pdf

http://ieconference.org/ie2008/

Fitz-Walter, Zachary, Jones, Samuel, & Tjondronegoro, Dian W. (2008) Detecting gesture force peaks for intuitive interaction. In IE '08 Proceedings of the 5th Australasian Conference on Interactive Entertainment, ACM, Brisbane, Australia.

Direitos

Copyright 2008 ACM

Fonte

Faculty of Science and Technology; Information Systems

Palavras-Chave #080600 INFORMATION SYSTEMS #080602 Computer-Human Interaction #Gesture #Wiimote #Navigation #Accelerometer
Tipo

Conference Paper