Scripting versus emergence : issues for game developers and players in game environment design


Autoria(s): Sweetser, Penelope; Wiles, Janet
Data(s)

2005

Resumo

This paper defines and discusses two contrasting approaches to designing game environments. The first, referred to as scripting, requires developers to anticipate, hand-craft and script specific game objects, events and player interactions. The second, known as emergence, involves defining general, global rules that interact to give rise to emergent gameplay. Each of these approaches is defined, discussed and analyzed with respect to the considerations and affects for game developers and game players. Subsequently, various techniques for implementing these design approaches are identified and discussed. It is concluded that scripting and emergence are two extremes of the same continuum, neither of which are ideal for game development. Rather, there needs to be a compromise in which the boundaries of action (such as story and game objectives) can be hardcoded and non-scripted behavior (such as interactions and strategies) are able to emerge within these boundaries.

Formato

application/pdf

Identificador

http://eprints.qut.edu.au/46349/

Publicador

University of Wolverhampton

Relação

http://eprints.qut.edu.au/46349/1/Sweetser_IJIGS.pdf

http://www.emergenceingames.com/web_images/Sweetser_IJIGS.pdf

Sweetser, Penelope & Wiles, Janet (2005) Scripting versus emergence : issues for game developers and players in game environment design. International Journal of Intelligent Games and Simulations, 4(1), pp. 1-9.

Direitos

Copyright 2005 University of Wolverhampton

Fonte

Computer Science; Faculty of Science and Technology

Palavras-Chave #080100 ARTIFICIAL INTELLIGENCE AND IMAGE PROCESSING #080300 COMPUTER SOFTWARE #video games #artificial intelligence #emergence
Tipo

Journal Article