Combining influence maps and cellular automata for reactive game agents
Contribuinte(s) |
Gallagher, Marcus Hogan, James Maire, Frederic |
---|---|
Data(s) |
2005
|
Resumo |
Agents make up an important part of game worlds, ranging from the characters and monsters that live in the world to the armies that the player controls. Despite their importance, agents in current games rarely display an awareness of their environment or react appropriately, which severely detracts from the believability of the game. Some games have included agents with a basic awareness of other agents, but they are still unaware of important game events or environmental conditions. This paper presents an agent design we have developed, which combines cellular automata for environmental modeling with influence maps for agent decision-making. The agents were implemented into a 3D game environment we have developed, the EmerGEnT system, and tuned through three experiments. The result is simple, flexible game agents that are able to respond to natural phenomena (e.g. rain or fire), while pursuing a goal. |
Formato |
application/pdf |
Identificador | |
Publicador |
Springerlink |
Relação |
http://eprints.qut.edu.au/46348/1/Sweetser_IDEAL05.pdf http://itee.uq.edu.au/~ideal05/ Sweetser, Penelope & Wiles, Janet (2005) Combining influence maps and cellular automata for reactive game agents. In Gallagher, Marcus, Hogan, James, & Maire, Frederic (Eds.) Intelligent Data Engineering and Automated Learning - IDEAL 2005, Springerlink, University of Queensland, Brisbane, QLD, pp. 524-531. |
Direitos |
Copyright 2005 Springer This is the author-version of the work. The original publication is available at Lecture Notes in Computer Science http://www.springer.de/comp/lncs/ |
Fonte |
Computer Science; Faculty of Science and Technology |
Palavras-Chave | #080100 ARTIFICIAL INTELLIGENCE AND IMAGE PROCESSING #080300 COMPUTER SOFTWARE #video games #agents #artificial intelligence #cellular automata #influence maps |
Tipo |
Conference Paper |