The embodied hybrid space : designing for digital encounters in physical environments
Contribuinte(s) |
Lugmayr, Artur |
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Data(s) |
01/06/2011
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Resumo |
The emergence of mobile and ubiquitous computing has created what is referred to as a hybrid space – a virtual layer of digital information and interaction opportunities that sits on top and augments the physical environment. The increasing connectedness through such media, from anywhere to anybody at anytime, makes us less dependent on being physically present somewhere in particular. But, what is the role of ubiquitous computing in making physical presence at a particular place more attractive? Acknowledging historic context and identity as important attributes of place, this work embarks on a ‘global sense of place’ in which the cultural diversity, multiple identities, backgrounds, skills and experiences of people traversing a place are regarded as social assets of that place. The aim is to explore ways how physical architecture and infrastructure of a place can be mediated towards making invisible social assets visible, thus augmenting people’s situated social experience. Thereby, the focus is on embodied media, i.e. media that materialise digital information as observable and sometimes interactive parts of the physical environment hence amplify people’s real world experience, rather than substituting or moving it to virtual spaces. |
Formato |
application/pdf |
Identificador | |
Publicador |
Ambient Media Association |
Relação |
http://eprints.qut.edu.au/43493/1/SAME_workshop_final.pdf http://webhotel2.tut.fi/emmi/forum/node/60 Bilandzic, Mark, Jones, Mark Graham, & Foth, Marcus (2011) The embodied hybrid space : designing for digital encounters in physical environments. In Lugmayr, Artur (Ed.) Proceedings of the 4th International Workshop on Semantic Ambient Media Experience (SAME 2011), Ambient Media Association, Brisbane. |
Direitos |
Copyright 2011 Please consult the authors. |
Fonte |
Creative Industries Faculty; Faculty of Science and Technology; Institute for Creative Industries and Innovation; Information Systems; School of Design |
Palavras-Chave | #080504 Ubiquitous Computing #080602 Computer-Human Interaction #120304 Digital and Interaction Design #200102 Communication Technology and Digital Media Studies #Embodied Media #Amplified Reality #Ambient Displays #Public Displays #Urban Informatics |
Tipo |
Conference Paper |