Computing in performing arts education and practice
Contribuinte(s) |
Steele, James Hedberg, John |
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Data(s) |
1994
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Resumo |
The performing arts have traditionally made limited use of and showed limited acceptance of computing technology. There are cognitive, physical, environmental, and social influences on the use of computers in performing arts. This paper will examine those influences on the practice of computers in the performing arts and their implications for education in those areas. These implications for the learning environment include infrastructure, interface design, industrial design, and software functionality. Although many of the issues raised in this paper are common to all visual and performing arts, there are significant differences between them which require abstraction of the concepts presented in this paper beyond the more practical focus intended. In particular there are differences in the ways humans are involved in the presentation of a work, and the transitory verses static nature of time in art products. |
Formato |
application/pdf |
Identificador | |
Publicador |
AJET Publications Limited |
Relação |
http://eprints.qut.edu.au/42189/1/42189c.pdf http://www.ascilite.org.au/aset-archives/confs/edtech94/edtech94_contents.html Brown, Andrew R. (1994) Computing in performing arts education and practice. In Steele, James & Hedberg, John (Eds.) Selected Papers from LETA 94, AJET Publications Limited, Adelaide, pp. 24-26. |
Direitos |
Copyright 1994 Publishers and Authors |
Fonte |
Creative Industries Faculty; Music & Sound |
Palavras-Chave | #139900 OTHER EDUCATION #190400 PERFORMING ARTS AND CREATIVE WRITING #computing in education #performing arts education |
Tipo |
Conference Paper |