Workshop on HCI and game interfaces : a long romance


Autoria(s): Turner, Jane; Browning, David
Data(s)

01/11/2010

Resumo

This full day workshop invites participants to consider the nexus where the interests of game design, the expectations of play and HCI meet: the game interface. Game interfaces seem different to the interface to other software and there have been a number of observations. Shneiderman famously noticed that while most software designers are intent on following the tenets of the “invisible computer” and making access easy for the user, games inter-faces are made for players: they embed challenge. Schell discusses a “strange” relationship between the player and the game enabled by the interface and user interface designers frequently opine that much can be learned from the design of game interfaces. So where does the game interface actually sit? Even more interesting is the question as to whether the history of the relationship and sub-sequent expectations are now limiting the potential of game design as an expressive form. Recent innovations in I/O design such as Nintendo’s Wii, Sony’s Move and Microsoft's Kinect seem to usher in an age of physical player-enabled interaction, experience and embodied, engaged design. This workshop intends to cast light on this often mentioned and sporadically examined area and to establish a platform for new and innovative design in the field.

Formato

application/pdf

Identificador

http://eprints.qut.edu.au/40810/

Publicador

OZCHI

Relação

http://eprints.qut.edu.au/40810/1/c40810.pdf

http://www.ozchi.org/2010/submit/cfp/cfp.html

Turner, Jane & Browning, David (2010) Workshop on HCI and game interfaces : a long romance. In OZCHI 2010 : Design – Interaction – Participation, 22 - 26 November 2010, Queensland University of Technology, Brisbane, Qld.

Direitos

Copyright 2010 The Authors & CHISIG

Additional copies are available at the ACM Digital Library (http://portal.acm.org/dl.cfm) or ordered from the CHISIG secretary (secretary@chisig.org)

Fonte

Australasian CRC for Interaction Design (ACID); Art & Design; Creative Industries Faculty; Institute for Creative Industries and Innovation

Palavras-Chave #190202 Computer Gaming and Animation #Game Design #Interaction Design #Game Studies #Interfaces #Designing for Engaged Experience
Tipo

Conference Item