A framework for improved adolescent and child safety in MMOs
Contribuinte(s) |
Memon, Nasrullah Alhajj, Reda |
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Data(s) |
2010
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Resumo |
This paper presents an approach to providing better safety for adolescents playing online games. We highlight an emerging paedophile presence in online games and offer a general framework for the design of monitoring and alerting tools. Our method is to monitor and detect relationships forming with a child in online games, and alert if the relationship indicates an offline meeting with the child has been arranged or has the potential to occur. A prototype implementation with demonstrative components of the framework has been created and is introduced. The prototype demonstration and evaluation uses a teen rated online relationship-building environment for its case study, specifically the predominant Massive Multiplayer Online Game (MMO) World of Warcraft. |
Formato |
application/pdf |
Identificador | |
Publicador |
IEEE Computer Society |
Relação |
http://eprints.qut.edu.au/37826/1/c37826.pdf DOI:10.1109/ASONAM.2010.66 Penna, Lyta, Clark, Andrew J., & Mohay, George M. (2010) A framework for improved adolescent and child safety in MMOs. In Memon, Nasrullah & Alhajj, Reda (Eds.) 2010 International Conference on Advances in Social Network Analysis and Mining (ASONAM 2010), IEEE Computer Society, University of Southern Denmark, Odense, Denmark, pp. 33-40. |
Direitos |
Copyright 2010 IEEE Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE. |
Fonte |
Computer Science; Faculty of Science and Technology; Information Security Institute |
Palavras-Chave | #080303 Computer System Security #Child online safety #Internet safety |
Tipo |
Conference Paper |