A framework for improved adolescent and child safety in MMOs


Autoria(s): Penna, Lyta; Clark, Andrew J.; Mohay, George M.
Contribuinte(s)

Memon, Nasrullah

Alhajj, Reda

Data(s)

2010

Resumo

This paper presents an approach to providing better safety for adolescents playing online games. We highlight an emerging paedophile presence in online games and offer a general framework for the design of monitoring and alerting tools. Our method is to monitor and detect relationships forming with a child in online games, and alert if the relationship indicates an offline meeting with the child has been arranged or has the potential to occur. A prototype implementation with demonstrative components of the framework has been created and is introduced. The prototype demonstration and evaluation uses a teen rated online relationship-building environment for its case study, specifically the predominant Massive Multiplayer Online Game (MMO) World of Warcraft.

Formato

application/pdf

Identificador

http://eprints.qut.edu.au/37826/

Publicador

IEEE Computer Society

Relação

http://eprints.qut.edu.au/37826/1/c37826.pdf

DOI:10.1109/ASONAM.2010.66

Penna, Lyta, Clark, Andrew J., & Mohay, George M. (2010) A framework for improved adolescent and child safety in MMOs. In Memon, Nasrullah & Alhajj, Reda (Eds.) 2010 International Conference on Advances in Social Network Analysis and Mining (ASONAM 2010), IEEE Computer Society, University of Southern Denmark, Odense, Denmark, pp. 33-40.

Direitos

Copyright 2010 IEEE

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Fonte

Computer Science; Faculty of Science and Technology; Information Security Institute

Palavras-Chave #080303 Computer System Security #Child online safety #Internet safety
Tipo

Conference Paper