Using virtual reality modelling in cultural management, archiving and research


Autoria(s): Delbridge, Matthew; Tompkins, Joanne
Data(s)

06/07/2009

Resumo

This paper outlines how the Ortelia project’s 3D virtual reality models have the capacity to assist our understanding of sites of cultural heritage. The VR investigation of such spaces can be a valuable tool in 'real world' empirical research in theatre and spatiality. Through a demonstration of two of Ortelia's VR models (an art gallery and a theatre), we suggest how we might consider interpreting cultural space and sites as contributing significantly to cultural capital. We also introduce the potential for human interaction in such venues through motion-capture to discuss the potential for assessing how humans interact in such contexts.

Formato

application/pdf

Identificador

http://eprints.qut.edu.au/32217/

Publicador

British Informatics Society

Relação

http://eprints.qut.edu.au/32217/1/c32217.pdf

http://www.bcs.org/server.php?show=conWebDoc.27729

Delbridge, Matthew & Tompkins, Joanne (2009) Using virtual reality modelling in cultural management, archiving and research. In EVA London 2009, British Informatics Society, British Computer Society, London, pp. 260-269.

Direitos

Copyright 2009 Please consult the authors.

Fonte

Drama; Creative Industries Faculty

Palavras-Chave #190205 Interactive Media #Virtual Reality #Game Engine #Cultural Management
Tipo

Conference Paper