SCAPE sustainable urban design simulation


Autoria(s): Polson, Debra; Wallace, David M.
Data(s)

2004

Resumo

SCAPE is an interactive simulation that allows teachers and students to experiment with sustainable urban design. The project is based on the Kelvin Grove Urban Village, Brisbane. Groups of students role play as political, retail, elderly, student, council and builder characters to negotiate on game decisions around land use, density, housing types and transport in order to design a sustainable urban community. As they do so, the 3D simulation reacts in real time to illustrate what the village would look like as well as provide statistical information about the community they are creating. SCAPE brings together education, urban professional and technology expertise, helping it achieve educational outcomes, reflect real-world scenarios and include sophisticated logic and decision making processes and effects.---------- The research methodology was primarily practice led underpinned by action research methods resulting in innovative approaches and techniques in adapting digital games and simulation technologies to create dynamic and engaging experiences in pedagogical contexts. It also illustrates the possibilities for urban designers to engage a variety of communities in the processes, complexities and possibilities of urban development and sustainability.

Identificador

http://eprints.qut.edu.au/31556/

Relação

http://newishmedia.com/projects/scape/

Polson, Debra & Wallace, David M. (2004) SCAPE sustainable urban design simulation. [Digital/Creative Work]

Fonte

Art & Design; Creative Industries Faculty

Palavras-Chave #080602 Computer-Human Interaction #130306 Educational Technology and Computing #190205 Interactive Media #120304 Digital and Interaction Design #Interaction Design #Interactive Simulation #Sustanable Urban Design #Information Design #Education Innovation
Tipo

Creative Work