Serious playground : using Second Life to engage high school students in urban planning


Autoria(s): Mallan, Kerry M.; Foth, Marcus; Greenaway, Ruth; Young, Greg T.
Data(s)

01/06/2010

Resumo

Virtual world platforms such as Second Life have been successfully used in educational contexts to motivate and engage learners. This article reports on an exploratory workshop involving a group of high school students using Second Life for an urban planning project. Young people are traditionally an under-represented demographic when it comes to participating in urban planning and decision making processes. The research team developed activities that combined technology with a constructivist approach to learning. Real world experiences and purposes ensured that the workshop enabled students to see the relevance of their learning. Our design also ensured that play remained an important part of the learning. By conceiving of the workshop as a ‘serious playground’ we investigated the ludic potential of learning in a virtual world.

Formato

application/pdf

Identificador

http://eprints.qut.edu.au/29058/

Publicador

Routledge

Relação

http://eprints.qut.edu.au/29058/1/c29058.pdf

DOI:10.1080/17439884.2010.494432

Mallan, Kerry M., Foth, Marcus, Greenaway, Ruth, & Young, Greg T. (2010) Serious playground : using Second Life to engage high school students in urban planning. Journal of Learning, Media and Technology, 35(2), pp. 203-225.

Direitos

Copyright 2010 Taylor & Francis

This is the author's version of the work. It is posted here by permission of 'Copyright Holder' for personal use, not for redistribution. The definitive version was published in Learning, Media and Technology, Volume 35 Issue 2, June 2010. doi:10.1080/17439884.2010.494432 (http://dx.doi.org/10.1080/17439884.2010.494432)

Fonte

Creative Industries Faculty; Faculty of Education; Institute for Creative Industries and Innovation

Palavras-Chave #130199 Education Systems not elsewhere classified #080602 Computer-Human Interaction #200102 Communication Technology and Digital Media Studies #120304 Digital and Interaction Design #130106 Secondary Education #120500 URBAN AND REGIONAL PLANNING #Second Life #virtual world #constructivist learning #text as game #play #urban informatics
Tipo

Journal Article