The interaction order of Second Life : how micro sociology can contribute to online games innovation


Autoria(s): Grant, Eryn L.
Data(s)

2009

Resumo

This paper uses the virtual world Second Life (as Web 2.0 environment) to discuss how sociological theory is a relevant tool for innovation in the area of games design as a methodological strategy. Via the theories of Erving Goffman’s interaction order the paper illustrates how micro studies of online interaction demonstrate active accounts of membership and complex interactivity. In order to achieve this, the paper outlines a methodological tool to assist in the application of micro sociology to Web 2.0 environments that accounts for the multiple dimensions of participation within the digital field.

Formato

application/pdf

Identificador

http://eprints.qut.edu.au/28613/

Publicador

The Australian Sociological Association

Relação

http://eprints.qut.edu.au/28613/1/c28613.pdf

http://www.tasa.org.au/tasa-conferences/

Grant, Eryn L. (2009) The interaction order of Second Life : how micro sociology can contribute to online games innovation. In Proceedings of the 2009 Australian Sociological Association Conference, The Australian Sociological Association, Australian National University, Canberra.

Direitos

Copyright 2009 Please consult the author.

Fonte

Institute for Creative Industries and Innovation; QUT Carseldine - Humanities & Human Services

Palavras-Chave #160808 Sociology and Social Studies of Science and Technology #Second Life #Web 2.0 #Erving Goffman #Interaction Order #Social Order
Tipo

Conference Paper