Exploring product placement in video games : an investigation of recall effects
Data(s) |
2007
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Resumo |
Despite its growth and prominence, product placement is generally under-researched and this is even more apparent in the area of placement in video gaming. This paper presents exploratory focus group research into this practice. Findings indicate that the introductory footage to a game provides placement opportunities with the highest level of recall, while peripheral non-action is the worst. Interestingly, recall also appears to be higher for individual brands as opposed to manufacturer brands. |
Formato |
application/pdf |
Identificador | |
Publicador |
Australian and New Zealand Marketing Academy |
Relação |
http://eprints.qut.edu.au/27714/2/27714.pdf http://conferences.anzmac.org/ANZMAC2007/papers/K%20Voges_1a.pdf Kuhn, Kerri-Ann, Pope, Nigek K. Ll., & Voges, Kevin E. (2007) Exploring product placement in video games : an investigation of recall effects. In Proceedings of : the Australian and New Zealand Marketing Academy (ANZMAC) Conference : Reputation, Responsibility & Relevance , December 3-5, 2007, Dunedin, New Zealand.. |
Direitos |
Copyright 2007 please contact the authors |
Fonte |
QUT Business School; School of Advertising, Marketing & Public Relations |
Palavras-Chave | #150502 Marketing Communications #Product Placement #Video Games #Recall Effects |
Tipo |
Conference Paper |