Co-creative expertise : Auran Games and Fury - a case study
Data(s) |
01/02/2009
|
---|---|
Resumo |
This article discusses the ways in which the relations among professional and non-professional participants in co-creative relations are being reconfigured as part of the shift from a closed industrial paradigm of expertise toward open and distributed expertise networks. This article draws on ethnographic consultancy research undertaken throughout 2007 with Auran Games, a Brisbane, Australia based games developer, to explore the co-creative relationships between professional developers and gamers. This research followed and informed Auran’s online community management and social networking strategies for Fury (http://unleashthefury.com), a massively multiplayer online game released in October 2007. This paper argues that these co-creative forms of expertise involve co-ordinating expertises through social-network markets. |
Formato |
application/pdf |
Identificador | |
Publicador |
School of Journalism and Communication in association with the Centre for Critical and Cultural Studies, University of Queensland |
Relação |
http://eprints.qut.edu.au/26176/1/26176.pdf http://www.uq.edu.au/emsah/mia/issues/mia130.html#contents Banks, John (2009) Co-creative expertise : Auran Games and Fury - a case study. Media International Australia : incorporating Culture and Policy, 130(February), pp. 77-89. |
Direitos |
Copyright 2009 John Banks |
Fonte |
ARC Centre of Excellence for Creative Industries and Innovation; Creative Industries Faculty |
Palavras-Chave | #expertise #co-creative culture #games studies #participatory culture |
Tipo |
Journal Article |