Co-creating games: A co-evolutionary analysis
Data(s) |
2009
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Resumo |
ABSTRACT. The phenomenon of consumer co-creation is often framed in terms of whether either economic market forces or socio-cultural non-market forces ultimately dominate. We propose an alternate model of consumer co-creation in terms of co-evolution between markets and non-markets. Our model is based on a recent ethnographic study of a massively multiplayer online game through its development, release and ultimate failure, and cast in terms of two explanatory models: multiple games and social network markets. We conclude that consumer co-creation is indeed complex, but in ways that relate to both emergent market expectations and the evolution of markets, not to the transcendence of markets. |
Identificador | |
Publicador |
Sage Publications |
Relação |
DOI:10.1177/1461444809343563 Banks, John A. & Potts, Jason D. (2009) Co-creating games: A co-evolutionary analysis. New Media and Society, 12(2), pp. 253-270. |
Direitos |
Copyright 2009 Sage Publications |
Fonte |
ARC Centre of Excellence for Creative Industries and Innovation; Creative Industries Faculty |
Palavras-Chave | #200102 Communication Technology and Digital Media Studies #consumer co-creation #games studies #social networks #participatory culture |
Tipo |
Journal Article |