SCOOT CBN
Contribuinte(s) |
Stuckey, Helen Wong, Yang Heng, Shu-Men Wallace, David |
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Data(s) |
16/09/2006
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Resumo |
SCOOT is a hybrid event combining the web, mobile devices, public displays and cultural artifacts across multiple public parks and museums in an effort to increase the perceived and actual access to cultural participation by everyday people. The research field is locative game design and the context was the re-invigoration of public sites as a means for exposing the underlying histories of sites and events. The key question was how to use game play technologies and processes within everyday places in ways that best promote playful and culturally meaningful experiences whilst shifting the loci of control away from commercial and governmental powers. The research methodology was primarily practice led underpinned by ethnographic and action research methods. In 2004 SCOOT established itself as a national leader in the field by demonstrating innovative methods for stimulating rich interactions across diverse urban places using technically-augmented game play. Despite creating a sophisticated range of software and communication tools SCOOT most dramatically highlighted the role of the ubiquitous mobile phone in facilitating socially beneficial experiences. Through working closely with the SCOOT team, collaborating organisations developed important new knowledge around the potential of new technologies and processes for motivating, sustaining and reinvigorating public engagement. Since 2004, SCOOT has been awarded $600,00 in competitive and community funding as well as countless in kind support from partner organisations such as Arts Victoria, National Gallery of Victoria, Melbourne Museum, Australian Centre for the Moving Image, Federation Square, Art Centre of Victoria, The State Library of Victoria, Brisbane River Festival, State Library of Queensland, Brisbane Maritime Museum, Queensland University of Technology, and Victoria University. |
Identificador | |
Relação |
Polson, Debra (2006) SCOOT CBN. [Digital/Creative Work] |
Direitos |
Copyright 2006 Debra Polson |
Fonte |
Art & Design; Creative Industries Faculty; Institute for Creative Industries and Innovation |
Palavras-Chave | #200100 COMMUNICATION AND MEDIA STUDIES #120300 DESIGN PRACTICE AND MANAGEMENT #089900 OTHER INFORMATION AND COMPUTING SCIENCES #190200 FILM TELEVISION AND DIGITAL MEDIA #Game Design #Interaction Design #New Media Curation #Location-Based Game Design #Locative Media #Digital Social Networks |
Tipo |
Creative Work |