Interactive architecture


Autoria(s): Frazer, John H.
Contribuinte(s)

Brown, Paul

Gere, Charlie

Lambert, Nicholas

Mason, Catherine

Data(s)

2008

Resumo

This chapter explores the development of concepts of interactive environments by comparing two major projects that frame the period of this book. The Fun Palace of 1960 and the Generator of 1980 both proposed interactive environments responsive to the needs and behaviour of their users, but the contrast in terms of the available technology and what it enabled could not be more marked. The Fun Palace broke new architectural, organizational and social ground and was arguably the first proposition for cybernetic architecture; the Generator demonstrated how it could be achieved. Both projects are now acknowledged as seminal architectural propositions of the twentieth century, and both were designed by Cedric Price.

Formato

application/pdf

Identificador

http://eprints.qut.edu.au/25863/

Publicador

The MIT Press

Relação

http://eprints.qut.edu.au/25863/1/c25863.pdf

http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&tid=11548&mode=toc

Frazer, John H. (2008) Interactive architecture. In Brown, Paul, Gere, Charlie, Lambert, Nicholas, & Mason, Catherine (Eds.) White Heat Cold Logic British Computer Art 1960-1980. The MIT Press, Massachusetts ; Cambridge, pp. 37-51.

Direitos

Copyright 2008 The MIT Press

Fonte

Faculty of Built Environment and Engineering; School of Design

Palavras-Chave #120304 Digital and Interaction Design #120101 Architectural Design #interactive architecture
Tipo

Book Chapter