Interactive architecture
Contribuinte(s) |
Brown, Paul Gere, Charlie Lambert, Nicholas Mason, Catherine |
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Data(s) |
2008
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Resumo |
This chapter explores the development of concepts of interactive environments by comparing two major projects that frame the period of this book. The Fun Palace of 1960 and the Generator of 1980 both proposed interactive environments responsive to the needs and behaviour of their users, but the contrast in terms of the available technology and what it enabled could not be more marked. The Fun Palace broke new architectural, organizational and social ground and was arguably the first proposition for cybernetic architecture; the Generator demonstrated how it could be achieved. Both projects are now acknowledged as seminal architectural propositions of the twentieth century, and both were designed by Cedric Price. |
Formato |
application/pdf |
Identificador | |
Publicador |
The MIT Press |
Relação |
http://eprints.qut.edu.au/25863/1/c25863.pdf http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&tid=11548&mode=toc Frazer, John H. (2008) Interactive architecture. In Brown, Paul, Gere, Charlie, Lambert, Nicholas, & Mason, Catherine (Eds.) White Heat Cold Logic British Computer Art 1960-1980. The MIT Press, Massachusetts ; Cambridge, pp. 37-51. |
Direitos |
Copyright 2008 The MIT Press |
Fonte |
Faculty of Built Environment and Engineering; School of Design |
Palavras-Chave | #120304 Digital and Interaction Design #120101 Architectural Design #interactive architecture |
Tipo |
Book Chapter |