Creating an Authentic Aural Experience in the Digital Songlines Game Engine: Part of a Contextualised Cultural Heritage Knowledge Toolkit


Autoria(s): Gibbons, Craig; Hills, James; Leavy, Brett; Wyeld, Theodor
Contribuinte(s)

Zha, H

Pan, Z

Thwaites, H

Addison, A

Forte, M

Data(s)

2006

Identificador

http://eprints.qut.edu.au/24876/

Publicador

Springer-Verlag

Relação

Gibbons, Craig, Hills, James, Leavy, Brett, & Wyeld, Theodor (2006) Creating an Authentic Aural Experience in the Digital Songlines Game Engine: Part of a Contextualised Cultural Heritage Knowledge Toolkit. In Zha, H, Pan, Z, Thwaites, H, Addison, A, & Forte, M (Eds.) Interactive Technologies and Sociotechnical Systems: Proceedings of VSMM 2006 (LNCS 4270), 18-20 October 2006, China, Xi'an.

Fonte

Creative Industries Faculty

Palavras-Chave #190205 Interactive Media #Computer, Audio, Culture, Education, Environment #HERN
Tipo

Conference Paper