949 resultados para Programas de computador - Aplicações


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Pós-graduação em Matemática Universitária - IGCE

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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)

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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)

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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)

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Techniques of image combination, with extraction of objects to set a final scene, are very used in applications from photos montages to cinematographic productions. These techniques are called digital matting. With them is possible to decrease the cost of productions, because it is not necessary for the actor to be filmed in the location where the final scene occurs. This feature also favors its use in programs made to digital television, which demands a high quality image. Many digital matting algorithms use markings done on the images, to demarcate what is the foreground, the background and the uncertainty areas. This marking is called trimap, which is a triple map containing these three informations. The trimap is done, typically, from manual markings. In this project, methods were created that can be used in digital matting algorithms, with restriction of time and without human interaction, that is, the creation of an algorithm that generates the trimap automatically. This last one can be generated from the difference between a color of an arbitrary background and the foreground, or by using a depth map. It was also created a matting method, based on the Geodesic Matting (BAI; SAPIRO, 2009), which has an inferior processing time then the original one. Aiming to improve the performance of the applications that generates the trimap and of the algorithms that generates the alphamap (map that associates a value to the transparency of each pixel of the image), allowing its use in applications with time restrictions, it was used the CUDA architecture. Taking advantage, this way, of the computational power and the features of the GPGPU, which is massively parallel

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This paper presents the development of a Web application called CityFreedom based on 3D modeling. The developed system demonstrates the use of most revolutionary and innovative techniques to create Web portals with the integrated 3D navigation scenarios to their own pages, without requiring any kind of plug-ins or external software. Everything works on the basis of compatible browsers. The CtyFreedom aims to give the user the feeling of immersion in virtual reality so get to interact with a three-dimensional city in order to see new places, traveling in an area of town that has always thought of knowing or even analyze establishments long before attend-them. It's the freedom to know and traveling around the city in a simple and trivial way. It is a new trend, the future of Web systems development

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This project brings the development of an Android application which will allow users to access 3D models on web. The application developed allows Android devices to access web pages which have code that should use OPENGL to renderize. To demonstrate this functionality, an example web application was build, using technologies such as X3DOM and HTML5, which uses WebGL to get renderized. This web application gives to the user an environment of a virtual city, where he could surf by and interact with the objects. The Android application brings this immersion to the mobile world, also. The access and storage of data was developed a Webserver, which bring to the web application a simple API to give access to the database

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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)

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The Mixed Reality proposes scenes combining between virtual and real worlds offering to the user an intuitive way of interaction according to a specific application. This tutorial paper aims at presenting the fundamentals concepts of this emergent kind of human-computer interface.

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With the deployment of Digital TV in Brazil, there is a need to foment the development and production of interactive audiovisual quality content, especially for programs that present educational messages from the entertainment concept - defined as Edutertainment. The objective of this study is to propose application of the gamification as a link of communication to encourage and modify user behavior, through a narrative that encourages intrinsic motivation for learning and entertainment in this media. This paper points out that there are few models of screenplays for applications production, particularly educational, with simultaneous interactive applications for television flow or complementary programming content offered. For this reason, a special attention is given to the screenplay, by virtue of inserting in its construction, the elements that make up the mechanics and dynamics of games. As a result, is shown the entry "Gamification-iDTV", which defines these two scenarios, as well as the development of a modeling methodology of a content and process, supported by conceptual maps, wireframes and roadmaps, substantiating the conception and elaboration of screenplay's prototype with elements of gamification for educational programs and its interaction applications.

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A Informação Profissional, um dos componentes do processo de Orientação Profissional Vocacional ou para a Carreira, visa fornecer dados da realidade do mundo ocupacional de forma a auxiliar pessoas em processos de tomada de decisão. Este estudo objetiva sistematizar e analisar a produção do conhecimento sobre a temática Informação Profissional com base na revisão da literatura. Os dados foram organizados em três categorias, com base em Robinson e colaboradores: (1) modelos de recursos impressos, (2) programas e sistemas de informação e (3) sites na internet. Os resultados mostram que as novas Tecnologias da Informação e Comunicação (TICs) aliadas às estratégias tradicionais representam inúmeras oportunidades de desenvolvimento da Informação Profissional, com desafios e limites a serem enfrentados em um campo que não para de evoluir. O estudo evidencia o papel da Informação Profissional, com seus limites e possibilidades, no contexto brasileiro bem como nos países desenvolvidos.

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En esta tesis se tratan dos aspectos fundamentales de los sistemas funcionales, de cuyo tratamiento depende, en gran medida, la eficiencia de tales sistemas. En primer lugar, se presentan y evalúan una serie de soluciones al problema de representación interna en los sistemas funcionales, soluciones basadas en la utilización de estructuras lineales para obtener una mejora en el tiempo de ejecución y en la ocupación de la memoria del sistema. En segundo lugar, se presenta un sistema de evaluación multitarea para reducir programas funcionales, basado en la especificación de varios ficheros de salida. En él, las tareas del sistema evalúan, de forma concurrente, las diversas partes del resultado de un programa y se .comunican entre sí en base a mensajes que permiten detectar y resolver, sin necesidad de abortar la ejecución, bucles de dependencias entre tareas. El sistema reacciona ante estas situaciones de error de forma comedida, de modo que este error no afecta al resto de las tareas del sistema. Se plantea también un mecanismo de gestión de memoria, mecanismo que introduce una tarea especial en el sistema, encargada de la gestión de una memoria común a todo él, y satisface las necesidades de memoria de las tareas de forma, transparente al mecanismo de evaluación.---ABSTRACT---Two fundamental aspects of functional systems, of which their efficiency to a large extent depends, are dealt with in this thesis. Firstly, several solutions to the internal representation problem of functional systems are proposed and evaluated. These solutions are based on the use of linear data structures in order to achieve a shorter execution time and smaller memory requirement. Secondly, a new multitask evaluation system for the reduction of functional programs is described; it is based on the specifücation of several output files. In this evaluation system, the task evaluates in the different parts of the program result concurrently. Tasks communicate one another through messages, which make it possible to detect and solve the dependency loops within tasks. The program does not need to be aborted, the sistem reacts to such error situations in a smooth way, no other tasks are affected. A memory management system is also introduced. This management system inserts a special task, that carries-out the management of a common memory and serves all tasks memory requirements in a transparent mode to the evaluation mechanism.

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O jornalismo é um dos principais meios de oferta de temas para a discussão e formação da opinião pública, porém depende de um sistema técnico para ser transmitido. Durante mais de cem anos as informações produzidas pela imprensa foram emitidas, armazenadas, transmitidas e recebidas pelos chamados veículos de comunicação de massa que utilizam a rede centralizada cujas características estão na escassez material, produção em série e massificação. Esse sistema separa no tempo e no espaço emissores e receptores criando uma relação desigual de força em que as grandes empresas controlaram o fluxo informativo, definindo quais fatos seriam veiculados como notícia. Em 1995, a internet cuja informação circula sob a tecnologia da rede distribuída, foi apropriada pela sociedade, alterando a forma de produção, armazenamento e transmissão de informação. A tecnologia despertou a esperança de que esta ferramenta poderia proporcionar uma comunicação mais dialógica e democrática. Mas aos poucos pode-se perceber novas empresas se apropriando da tecnologia da rede distribuída sob a qual circula a internet, gerando um novo controle do fluxo informativo. Realizou-se nessa pesquisa um levantamento bibliográfico para estabelecer uma reflexão crítica dos diferentes intermediários entre fato e a notícia tanto da rede centralizada como na rede distribuída, objetivando despertar uma discussão que possa oferecer novas ideias para políticas, bem como alternativas para uma comunicação mais democrática e mais libertária.

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With the emergence and growing supply of mobile apps for museums it becomes relevant to study the importance of all the design aspects of those apps in order to provide users/visitors with a better museum experience. One of these aspects is User Interface (UI) which may condition the quality of the application experience as well as the museum experience, serving the function of intermediary. Since interface design must combine usability with appearance (Schlatter e Levinson, 2013) the design must always appeal to the user, representing also a potential source of distraction. Hence the concern of this dissertation is to understand how we can distribute the user's attention in a balanced way, between the application and the exhibition via the User Interface design. For better understanding of the issue – sharing the attention between the physical experience and the application - questions are addressed as: what represents a distraction during a visit to a museum and what comprises the attention process. Thus, it was possible to find some good and bad practice to design a good mobile UI which suits the visual criteria and does not require too much visitor’s attention, serving as a complement to the visit