968 resultados para Intelligent Control


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This paper introduces how artificial intelligence technologies can be integrated into a known computer aided control system design (CACSD) framework, Matlab/Simulink, using an object oriented approach. The aim is to build a framework to aid supervisory systems analysis, design and implementation. The idea is to take advantage of an existing CACSD framework, Matlab/Simulink, so that engineers can proceed: first to design a control system, and then to design a straightforward supervisory system of the control system in the same framework. Thus, expert systems and qualitative reasoning tools are incorporated into this popular CACSD framework to develop a computer aided supervisory system design (CASSD) framework. Object-variables an introduced into Matlab/Simulink for sharing information between tools

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In this paper new robust nonlinear model construction algorithms for a large class of linear-in-the-parameters models are introduced to enhance model robustness, including three algorithms using combined A- or D-optimality or PRESS statistic (Predicted REsidual Sum of Squares) with regularised orthogonal least squares algorithm respectively. A common characteristic of these algorithms is that the inherent computation efficiency associated with the orthogonalisation scheme in orthogonal least squares or regularised orthogonal least squares has been extended such that the new algorithms are computationally efficient. A numerical example is included to demonstrate effectiveness of the algorithms. Copyright (C) 2003 IFAC.

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The problem of a manipulator operating in a noisy workspace and required to move from an initial fixed position P0 to a final position Pf is considered. However, Pf is corrupted by noise, giving rise to Pˆf, which may be obtained by sensors. The use of learning automata is proposed to tackle this problem. An automaton is placed at each joint of the manipulator which moves according to the action chosen by the automaton (forward, backward, stationary) at each instant. The simultaneous reward or penalty of the automata enables avoiding any inverse kinematics computations that would be necessary if the distance of each joint from the final position had to be calculated. Three variable-structure learning algorithms are used, i.e., the discretized linear reward-penalty (DLR-P, the linear reward-penalty (LR-P ) and a nonlinear scheme. Each algorithm is separately tested with two (forward, backward) and three forward, backward, stationary) actions.

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The authors describe the design of a fuzzy logic controller for the control of a planar two-link manipulator. The plant is quasi-decoupled with respect to gravity. Complete decoupling is not achieved due to the nonoptimal nature of the expert rules. The performance of the fuzzy controller is compared to that of the critically damped computed torque controller. Results are presented complete with robustness tests.

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Interferences from the spatially adjacent non-target stimuli evoke ERPs during non-target sub-trials and lead to false positives. This phenomenon is commonly seen in visual attention based BCIs and affects the performance of BCI system. Although, users or subjects tried to focus on the target stimulus, they still could not help being affected by conspicuous changes of the stimuli (flashes or presenting images) which were adjacent to the target stimulus. In view of this case, the aim of this study is to reduce the adjacent interference using new stimulus presentation pattern based on facial expression changes. Positive facial expressions can be changed to negative facial expressions by minor changes to the original facial image. Although the changes are minor, the contrast will be big enough to evoke strong ERPs. In this paper, two different conditions (Pattern_1, Pattern_2) were used to compare across objective measures such as classification accuracy and information transfer rate as well as subjective measures. Pattern_1 was a “flash-only” pattern and Pattern_2 was a facial expression change of a dummy face. In the facial expression change patterns, the background is a positive facial expression and the stimulus is a negative facial expression. The results showed that the interferences from adjacent stimuli could be reduced significantly (P<;0.05) by using the facial expression change patterns. The online performance of the BCI system using the facial expression change patterns was significantly better than that using the “flash-only” patterns in terms of classification accuracy (p<;0.01), bit rate (p<;0.01), and practical bit rate (p<;0.01). Subjects reported that the annoyance and fatigue could be significantly decreased (p<;0.05) using the new stimulus presentation pattern presented in this paper.

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This paper presents a new approach to separate colored signals mixed by FIR (finite impulse response) and MIMO (multiple-input multiple-output) channels. A cost function is proposed by employing linear constrainit to the de mixing vectors. The linear constraint is shown to be sufficient for avoiding trivial solution. The minimization of the cost function is performed using the Lagrangian method. Simulation results demonstrate the performance of the algorithm.

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Selecting a set of features which is optimal for a given task is the problem which plays an important role in a wide variety of contexts including pattern recognition, images understanding and machine learning. The concept of reduction of the decision table based on the rough set is very useful for feature selection. In this paper, a genetic algorithm based approach is presented to search the relative reduct decision table of the rough set. This approach has the ability to accommodate multiple criteria such as accuracy and cost of classification into the feature selection process and finds the effective feature subset for texture classification . On the basis of the effective feature subset selected, this paper presents a method to extract the objects which are higher than their surroundings, such as trees or forest, in the color aerial images. The experiments results show that the feature subset selected and the method of the object extraction presented in this paper are practical and effective.

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The rough set is a new mathematical approach to imprecision, vagueness and uncertainty. The concept of reduction of the decision table based on the rough sets is very useful for feature selection. The paper describes an application of rough sets method to feature selection and reduction in texture images recognition. The methods applied include continuous data discretization based on Fuzzy c-means and, and rough set method for feature selection and reduction. The trees extractions in the aerial images were applied. The experiments show that the methods presented in this paper are practical and effective.

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Micro-electro-mechanical system (MEMS) technology offers sensors with lower cost, smaller size, lower power consumption. In this paper, a kind of low cost motion-sensing system based MEMS sensors is developed. The objective of the design is low cost, small volume and light weight in order to be used in many fields. The constituting principle of the system is described. Algorithms and hardware of the system are researched. And the definition of coordinate, calculation of pose angle, transform of acceleration and calculation of the velocities and displacement of the moving object are presented with corresponding mathematics model and algorithms. The experiments are carried out in principle and results are given. It is proved that the low cost motion-sensing system is effective and correct.

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This study contributes to work in baggage handling system (BHS) control, specifically dynamic bag routing. Although studies in BHS agent-based control have examined the need for intelligent control, but there has not been an effort to explore the dynamic routing problem. As such, this study provides additional insight into how agents can learn to route in a BHS. This study describes a BHS status-based routing algorithm that applies learning methods to select criteria based on routing decisions. Although numerous studies have identified the need for dynamic routing, little analytic attention has been paid to intelligent agents for learning routing tables rather than manual creation of routing rules. We address this issue by demonstrating the ability of agents to learn how to route based on bag status, a robust method that is able to function in a variety of different BHS designs.

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A novel agent-driven heuristic approach was developed to control the operational scheduling for a local manufacturer. This approach outperformed the traditional kanban control mechanism under numerous simulated benchmarking tests. Using this approach, the individual machine loading was reduced by, on average, 28%, with the loading spread reduced by 85%

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This research investigated the cooperation of multi underwater robots to perform a task. This combined engineering design, electronics and consensus control to create systems capable of achieving the task. Challenges such as underwater radio communications were researched and a simulation framework was created and tested on virtual and real systems.